Yoko Taro, celebrated creator of NieR: Automata and Drakengard, recently discussed the profound impact of ICO on video games as an artistic medium. Released in 2001 for the PlayStation 2, ICO achieved cult status due to its minimalist aesthetic and evocative, wordless storytelling.
Taro emphasized the game's revolutionary core mechanic—the act of guiding Yorda by holding her hand. He noted, "Had ICO required you to carry a suitcase the size of a girl, it would have been incredibly frustrating." This simple yet groundbreaking mechanic challenged established game design conventions, redefining player interaction.
At the time, successful game design often prioritized engaging gameplay even with simplistic visuals. ICO, however, prioritized emotional depth and thematic resonance over pure mechanical innovation. Taro highlighted how ICO demonstrated that narrative and artistic expression could be integral to gameplay, rather than mere supplementary elements.
Calling ICO "epoch-making," Taro lauded its influence on game development, showcasing the power of subtle interactions and atmospheric design to convey profound meaning.
Beyond ICO, Taro cited Undertale (Toby Fox) and LIMBO (Playdead) as equally influential titles. These games, he argued, expanded the expressive capabilities of interactive media, proving video games' capacity for deep emotional and intellectual engagement.
Taro's appreciation for these games offers valuable insight into the creative sources behind his own works and underscores the ongoing evolution of video games as a sophisticated and versatile art form.