Many Marvel Rivals players are experiencing extended shader compilation times on launch. This guide offers a solution to expedite this process.
Addressing Slow Shader Compilation in Marvel Rivals
Game launches, especially online titles, often involve various processes. However, Marvel Rivals PC players report significant delays due to prolonged shader compilation, sometimes lasting several minutes.
Shaders are crucial programs managing aspects like color, lighting, and shadows in 3D environments. Incorrect shader installation can lead to various issues. Even with correct installation, Marvel Rivals players are encountering this problem. Fortunately, a community-driven solution exists.
A Reddit user, Recent-Smile-4946, provided a workaround for slow shader compilation:
- Access your Nvidia Control Panel.
- Navigate to the global settings.
- Adjust the Shader Cache Size to a value less than or equal to your VRAM. (Note: Options are limited to 5GB, 10GB, and 100GB; select the closest value to your VRAM.)
This method reportedly reduces shader compilation time to seconds and resolves "Out of VRAM memory" errors.
While this workaround is effective, players may prefer to wait for a developer patch. NetEase Games has yet to publicly acknowledge or address this issue. To avoid lengthy load times, consider implementing this temporary solution.
This concludes the guide on resolving slow shader compilation in Marvel Rivals.
Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.