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Capcom Tames Beastly PC Requirements for Monster Hunter Wilds

Authore: SarahUpdate:May 04,2025

As the release date of Monster Hunter Wilds on February 28 draws closer, developer Capcom has announced its intention to possibly lower the recommended GPU requirements. This news was confirmed by the official German Monster Hunter X/Twitter account, which also mentioned that Capcom is considering the release of a standalone PC benchmarking tool to help players gauge their system's performance.

Currently, Capcom suggests an Nvidia GTX 1660 Super or an AMD Radeon RX 5600 XT to achieve 30 FPS at 1080p. These minimum requirements involve rendering at an internal resolution of 720p and then upscaling the graphics using technologies like DLSS or FSR on the lowest graphics settings.

For those aiming for a smoother experience, the recommended settings for Monster Hunter Wilds target 1080p at 60 FPS, with the use of upscaling and Frame Generation technologies. Capcom lists the RTX 2070 Super, RTX 4060, and AMD RX 6700 XT as suitable GPUs for these settings. Notably, only the RTX 4060 supports Nvidia Frame Generation, while the RTX 2070 Super and RX 6700 XT would use FSR 3, which experienced ghosting artifacts during the previous beta.

It's worth noting that aiming for 60 FPS with Frame Generation may not be optimal, as Digital Foundry suggests a baseline of 40 FPS for third-person games. Running below 60 FPS with upscaling can introduce noticeable latency, impacting the game's responsiveness.

During the open beta, players with lower-end hardware, including those with mid-range cards like the RTX 3060, faced challenges. A notable issue was the low-LOD bug, where the game failed to load high-detail textures for characters and monsters.

Monster Hunter Wilds utilizes the RE Engine, which first appeared in 2017's Resident Evil 7 and has since powered titles such as Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, typically delivering robust performance across platforms. However, the RE Engine has shown some limitations with larger open-world games like Dragon’s Dogma 2, which experienced performance issues on both consoles and PC. This raises concerns about the performance of Monster Hunter Wilds, especially as it approaches its early February open beta and late February launch. Capcom's efforts to potentially reduce GPU requirements could play a crucial role in ensuring the game's success on PC.