The gaming landscape is evolving, with new trends and shifts in focus as highlighted in GDC's 2025 State of the Game Industry report. Dive into the latest developments that are shaping the future of gaming!
The 2025 State of the Game Industry Report
80 Percent of Game Devs Are Making Games for PC
The Game Developers Conference (GDC) unveiled in its 2025 State of the Game Industry report on January 21, 2025, that a staggering 80% of game developers are now prioritizing the PC platform for their projects. This annual survey, which captures the pulse of the global gaming community, sheds light on the industry's evolving trends, challenges, and opportunities.
The report indicates a significant shift, with the focus on PC development rising to 80% from 66% in the previous year. GDC suggests that this surge might be influenced by the growing popularity of devices like Valve's Steam Deck. While not explicitly listed as a development platform in the survey, 44% of developers who selected 'Other' mentioned the Steam Deck as a platform they're keen on targeting.
Even though user-generated content platforms like Roblox and Minecraft, along with the anticipated Switch 2 (formerly known as the Nintendo Switch successor), have been on the rise, the PC has maintained its status as the "dominant platform" since 2020, when the figure stood at 56%, growing to 66% by 2024.
Should this trend continue, we can expect an even broader selection of games available on PC. However, the upcoming Switch 2, with its enhanced graphics and performance, might alter this trajectory.
One-Third of Triple A Devs Works On Live Service Games
The report also highlighted that one-third (33%) of AAA developers are currently engaged in developing live-service games. When expanding the scope to all respondents, 16% are actively working on such titles, and another 13% express interest in doing so. Conversely, a significant 41% have no interest in pursuing live-service games.
Those who are invested in live-service games cite the financial and community-building advantages as key motivators. On the flip side, those opposed point to concerns like waning player interest, creative limitations, exploitative practices, microtransactions, and the potential for developer burnout.
The report also touches on the issue of "market oversaturation" with live-service games, making it challenging for developers to sustain a viable player base. Ubisoft's recent decision to shut down XDefiant just six months post-launch serves as a notable example of these challenges.
Some Devs Underrepresented in GDC’s State of the Game Industry
On January 23, 2025, PC Gamer noted that the GDC's latest report may not fully reflect the global game industry due to the underrepresentation of developers from certain regions. The survey predominantly featured respondents from Western countries, such as the US, UK, Canada, and Australia, comprising nearly 70% of the total.
Notably, China, a powerhouse in mobile gaming, and Japan, another significant player in the industry, were largely absent from the respondent list. This skewed representation might influence the findings, potentially not capturing the full spectrum of global gaming trends and sentiments.