Capcom is diligently working to enhance the performance of Monster Hunter Wilds before its launch, aiming to make the game more accessible by potentially reducing the GPU requirements for PC players. Dive deeper into Capcom's strategy for optimizing this eagerly awaited title.
Capcom Enhancing Monster Hunter Wilds’ Performance Before Launch
Capcom has announced efforts to boost the performance of Monster Hunter Wilds ahead of its release, as highlighted in a post on the game's German Twitter (X) account dated January 19, 2025. The announcement included a video demonstrating smoother gameplay, featuring a hunter engaging with Quematrice, a rooster-like brute wyvern. This video showcased the newly updated Prioritize Framerate mode for the PS5, which enhances frame rates at the expense of some graphical details.
The same post revealed that Capcom is applying similar optimizations to the PC version, with a specific focus on lowering the GPU requirements. "Performance will be improved in a similar way and we are looking into whether we can lower the recommended GPU requirements," the post stated.
Currently, the minimum GPU requirements for Monster Hunter Wilds are set at NVIDIA GeForce GTX 1660 Super and AMD Radeon RX 5600 XT. Should Capcom succeed in reducing these requirements, players with lower or mid-tier GPUs could enjoy the game, thus broadening its appeal to a wider audience.
Additionally, Capcom plans to release a free benchmarking tool. This tool will help players determine the optimal settings for their systems or assess whether their PCs can handle the game. If Capcom manages to lower the GPU requirements, many players may not need to upgrade their hardware to enjoy Monster Hunter Wilds.
For more detailed insights into Monster Hunter Wilds, feel free to explore our comprehensive article.
Addressing Performance Issues from the First Monster Hunter Wilds Open Beta
The initial open beta test for Monster Hunter Wilds, conducted between October and November 2024, left many players concerned about the game's performance. Feedback from Steam users highlighted issues such as low-poly NPCs and monsters, which some felt resembled graphics from the PS1 era. Additionally, players reported experiencing significant frame rate drops and other performance hiccups, even on high-end PCs. While some managed to enhance performance, it often came at the cost of visual quality, further degrading the game's appearance.
Despite these concerns, Capcom responded promptly, addressing a specific issue on November 1, 2024. They confirmed that the problem of afterimage noise in certain environments when Frame Generation is enabled would be resolved in the full game, which is already in a more advanced state than during the beta.
Players will soon have the chance to experience these improvements firsthand, as Capcom has scheduled a second Open Beta Test for Monster Hunter Wilds from February 7-10 and 14-17, 2025, on PS5, Xbox Series X|S, and Steam. This test will feature the Bird Wyvern Gypceros and an unknown monster. However, it remains unclear whether the recent performance enhancements will be included in this final beta test.