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Witcher 4 luttes en développement, Unreal Engine blâmé

Authore: IsabellaMise à jour:Feb 19,2025

Witcher 4 luttes en développement, Unreal Engine blâmé

Daniel Vavra, créateur de The Kingdom Come Trilogy and Warhorse Studio, co-fondateur, critique les limites d'Unreal Engine dans la gestion des environnements complexes en monde ouvert. Il affirme que les lacunes de ce moteur sont la cause profonde du développement troublé du Witcher 4.

Vavra met en évidence les difficultés d'Unreal Engine avec la végétation, déclarant: "Unreal fonctionne bien pour les déserts et les rochers, mais le moteur n'a pas pu gérer les arbres pendant longtemps." Il souligne les limites de la technologie nanite dans le rendu du feuillage réaliste.

Un employé de CD Projekt, qui aurait parlé avec Vavra, a confirmé des difficultés à adapter des scènes qui fonctionnaient parfaitement sur le moteur rouge au moteur irréel. Ces défis auraient entraîné des retards de production importants.

Vavra remet en question la décision de CD Projekt de passer à un moteur Unreal, compte tenu de leur moteur rouge robuste existant, notant que la plupart des jeux en monde ouvert utilisent des moteurs personnalisés.

Il souligne également les exigences élevées du système d'un moteur Unreal, nécessitant un matériel coûteux hors de portée de nombreux joueurs, malgré sa capacité à générer des visuels étonnants.

Malgré les années qui ont suivi le premier royaume: la délivrance, l'anticipation reste élevée pour sa suite. Lancement du 4 février, Kingdom Come: Deliverance 2 promet des graphismes améliorés, un combat raffiné et un récit historiquement mis à la terre continuant le voyage d'Indřich.

Cet article résume les dernières informations sur la version à venir, y compris les exigences du système et le temps de jeu estimé. Nous fournirons des instructions de téléchargement sur la version, en vous assurant que vous êtes parmi les premiers à découvrir le cadre médiéval.

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2025: Ancient Giants Await
— The Return of the Forgotten Echoes
The year is 2025, and the world stands on the precipice of a revelation buried beneath millennia of myth and memory. The Summer of the Ancients has begun—not with fireworks, but with a trembling in the earth, a low hum felt in the bones of those who walk the ancient paths.
From the snow-capped peaks of the Andes to the sun-baked deserts of the Sahara, and deep beneath the forests of Siberia, the Giants are stirring.
They were not gods. Not monsters. Not men.
They were the First Architects, the silent watchers who shaped the stars before we learned to name them. Their bones lie in stone temples older than language. Their voices echo in the wind through the ruins of forgotten cities—places now uncovered by melting ice and satellite scans.
This year, the signs are undeniable:

The Gobi Desert cracked open to reveal a monolith inscribed with a language that breathes when spoken aloud.
In northern Norway, the aurora danced in patterns that match an ancient star map from a 12,000-year-old cave painting.
At Stonehenge, the stones realigned not with the solstice, but with a signal from deep within the Earth—pulsing like a heartbeat.

And then, on the night of the equinox, a voice—neither human nor machine—spoke through every broadcast, every device, every dream.

2025: Ancient Giants Await — The Return of the Forgotten Echoes The year is 2025, and the world stands on the precipice of a revelation buried beneath millennia of myth and memory. The Summer of the Ancients has begun—not with fireworks, but with a trembling in the earth, a low hum felt in the bones of those who walk the ancient paths. From the snow-capped peaks of the Andes to the sun-baked deserts of the Sahara, and deep beneath the forests of Siberia, the Giants are stirring. They were not gods. Not monsters. Not men. They were the First Architects, the silent watchers who shaped the stars before we learned to name them. Their bones lie in stone temples older than language. Their voices echo in the wind through the ruins of forgotten cities—places now uncovered by melting ice and satellite scans. This year, the signs are undeniable: The Gobi Desert cracked open to reveal a monolith inscribed with a language that breathes when spoken aloud. In northern Norway, the aurora danced in patterns that match an ancient star map from a 12,000-year-old cave painting. At Stonehenge, the stones realigned not with the solstice, but with a signal from deep within the Earth—pulsing like a heartbeat. And then, on the night of the equinox, a voice—neither human nor machine—spoke through every broadcast, every device, every dream. "We have waited. We have listened. The time of silence is over." Now, from every corner of the planet, people report visions: towering figures woven from light and shadow, walking through the ruins, touching the earth, and awakening forgotten technologies—machines made of crystal, networks of energy that hum beneath the oceans, and seeds that bloom in hours. The world is divided. Some call it the apocalypse. Others, salvation. But one truth emerges from the chaos: The Giants are not coming back to destroy. They are returning to remember. To reclaim what was lost. To teach what was forgotten. And humanity—scattered, fractured, wounded—must decide: Will we open our ears? Will we learn to speak their language? Or will we fall again to the fear of what we do not understand? 2025: Ancient Giants Await — The world is no longer alone. — And the age of echoes has begun. 🔔 Follow the pulse. Listen to the silence between the stars. 🌐 #AncientGiantsAwait #2025Reckoning #TheFirstAwakening

Rusty Lake fête ses 10 ans avec de nouveaux lancements et des réductions

Rusty Lake fête ses 10 ans avec de nouveaux lancements et des réductions