In the world of RAID: Shadow Legends, the thrill of summoning new champions from shards is often tempered by the game's notorious RNG-based system. It's not uncommon for players to experience long, frustrating dry spells without pulling a Legendary champion, which can be disheartening, especially for free-to-play (F2P) and low-spender players. This is where Plarium's "Pity System" comes into play, designed to mitigate these frustrations. Let's delve into how this system works, its effectiveness, and whether it truly benefits F2P and low-spender players.
What Is the Pity System in RAID: Shadow Legends?
The Pity System is an underlying mechanic that boosts your chances of summoning higher rarity champions, such as Epic and Legendary ones, the longer you go without obtaining them. Essentially, if you're experiencing a prolonged streak of bad luck, the game incrementally increases your odds until you finally land a desirable champion. This system aims to prevent those disheartening "dry streaks" where players might go through dozens or even hundreds of shards without a significant pull. While Plarium doesn't openly advertise this feature in-game, its existence has been verified through datamining, developer statements, and numerous player experiences.
Sacred Shards
For Sacred Shards, the base chance of pulling a Legendary champion is 6% per pull. The Pity System kicks in after 12 pulls without a Legendary, at which point each subsequent pull increases your Legendary odds by 2%. Here's how it progresses:
- 13th pull = 8% chance
- 14th pull = 10% chance
- 15th pull = 12% chance
Is the Pity System Helpful for the Average Player?
The effectiveness of the Pity System isn't straightforward. While it's designed to help, many players report that the system's benefits are often realized too late, as they might already have pulled a Legendary champion before reaching the pity threshold. This raises the question of how the system could be improved. The presence of a Pity System is undoubtedly beneficial in a gacha game like RAID: Shadow Legends, particularly for F2P players who might feel discouraged after extensive grinding and farming without landing a Legendary champion.
To enhance the system, developers could consider reducing the number of pulls required to trigger the pity mechanism, perhaps from 200 to 150 or 170. Such a change would allow players to save more shards and feel the impact of the pity system more regularly, making the game more rewarding and less frustrating.
For an even more immersive experience, players can enjoy RAID: Shadow Legends on a larger screen using a PC or laptop with a keyboard and mouse through BlueStacks, enhancing their gameplay significantly.