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Divinity Original Sin 2: Top 19 Weapons

Authore: OliverUpdate:Mar 13,2025

Summary

Divinity: Original Sin 2 offers a vast arsenal of weapons, each catering to different playstyles and party compositions. The best choice depends heavily on your character build and overall strategy. However, some weapons stand out due to their unique abilities, substantial damage boosts, and valuable perks. This list highlights some of the most powerful weapons in the game.

Updated on January 13, 2025 by Rhenn Taguiam: With Larian Studios' announcement of a new IP, Divinity: Original Sin 2 continues to captivate players with its rich content and challenging gameplay. This updated guide focuses on some of the most sought-after weapons, including those obtained through unconventional means, powerful endgame rewards, and surprisingly effective merchant purchases.

  1. Fang of the Winter Dragon

Perfect for Act 1 Adventures

Bonuses and Perks:

  • 4-5 Water Damage
  • 23-25 Physical Damage
  • 10% Critical Rate
  • 155% Critical Damage
  • +1 Strength
  • +1 Intelligence
  • +1 Warfare
  • +1 Hydrosophist
  • 5% Chilled for a turn
  • 25% Cleave

Located southwest of Fort Joy, this weapon is a worthwhile early-game acquisition. Killing Slane the Chained Winter Dragon is required to obtain it. While the decision to kill the dragon is yours, the Fang offers strong perks and the valuable Chilled effect.

  1. Morning’s Light

A Decent Bow for Where It's Discovered

Bonuses and Perks:

  • 155% Critical Damage
  • +2 Finesse
  • +1 Ranged
  • +1 Huntsman
  • Causes Marked for two turns

Obtained from Corbin Day (either by freeing or killing him), this bow isn't the strongest, but it's a solid option for its stage of the game. Killing Corbin prevents future weapon upgrades, so consider the consequences. It offers substantial damage and helpful bonuses.

  1. Eternal Stormblade

Perfect for Act 3 Adventures

Bonuses and Perks:

  • 14-16 Air Damage
  • 70-78 Physical Damage
  • 15% Critical Rate
  • 155% Critical Damage
  • +3 Memory
  • +6 Initiative
  • 20% Stunned for two turns
  • 10% Shocked for a turn

Found in the Murky Cave (Act 3), this sword requires defeating four guardians. While challenging to obtain, it's a decent weapon for Act 3, but you'll likely want something stronger by Act 4. Its perks and bonuses provide significant advantages in combat.

  1. Lohar’s Two-Handed Source Hammer

A Handy Source Hammer

Bonuses and Perks:

  • 82-87 Physical Damage
  • 20% Critical Rate
  • 155% Critical Damage
  • +3 Strength
  • +1 Warfare
  • +1 Two-Handed
  • 15% Chance to Cause Knocked Down for two turns
  • Grants Onslaught Skill
  • Grants All In Skill

Reward for completing the Shadow Over Driftwood quest, this hammer is strong and ideal for brawlers in the mid-game. Its high critical hit rate allows for powerful damage bursts.

  1. Hanal Lechet

Combine Fire and Ice

Bonuses and Perks:

  • 6-7 Water Damage
  • 35-40 Physical Damage
  • +2 Strength
  • +1 Constitution
  • +1 Two-Handed
  • +1 Hydrosophist
  • 25% Frozen for a turn
  • 5% Chilled for a turn
  • 25% Cleave Damage
  • Grants All In Skill

Found in a locked chest on the Reaper’s Coast (Act 2), this weapon might lack in raw damage, but its Frozen and Chilled effects excel at crowd control. Its numerous bonuses make it a valuable asset.

  1. The Illuminator

Be One With Necrofire

Bonuses and Perks:

  • 2-3 Fire Damage
  • 11-12 Physical Damage
  • 10% Critical Rate
  • 150% Critical Damage
  • +1 Pyrokinetic
  • 50% Necrofire for a turn
  • 10% Burning for a turn

Dropped by Scapor during the Burning Pigs questline, this mace inflicts both fire and physical damage. Its high critical damage boost and chance to inflict Necrofire and Burning make it a formidable weapon.

  1. Dumora Lam

Poison Becomes a Friend

Bonuses and Perks:

  • +3 Intelligence
  • +2 Geomancer
  • +1 Dual Wielding
  • Creates a 1m Poison puddle when targeting terrain
  • +159% Damage
  • 1 Rune Slot
  • Grants Siphon Poison Skill

Located in a runed chest in Dramahlihk’s home plane (requires Lohse in the party and Malady alive), this wand excels at poison manipulation. Its ability to create poison puddles and siphon poison for attacks makes it incredibly effective.

  1. Deiseis Riveil

Ramp Up Damage With an Anti-Invisible

Bonuses and Perks:

  • 149-183 Physical Damage
  • +5% Critical Rate
  • +150% Critical Damage
  • +3 Finesse
  • +2 Huntsman
  • +1 Ranged
  • 25% Bleeding for two turns
  • 25% Cleave
  • Grants Glitter Dust Skill

Purchased from Trader Non outside the Cathedral, this bow boasts high base damage and a significant critical hit potential. Its Glitter Dust skill counters invisibility, further enhancing its effectiveness.

  1. Executor Ninyan’s Axe

A Meister Has to Die to Acquire This Powerful Asset

Bonuses and Perks:

  • 20% Critical Chance
  • 160% Critical Damage
  • +2 Strength
  • +1 Warfare
  • 10% Chance to set Frozen (1 Turn)
  • 20% Chance to set Crippled (2 Turns)
  • 10% Chance to set Chilled (1 Turn)

Dropped by Executor Ninyan only if killed (saving Meistr Siva prevents obtaining it), this axe is a strong two-handed weapon with high critical damage and chances to inflict status effects. Ideal for tank builds.

  1. Chamore Doran

The Only Weapon in the Game With Its Chance Effect

Bonuses and Perks:

  • 160% Critical Damage
  • +2 Intelligence
  • +1 Dual Wielding
  • +1 Summoning
  • +1 Aerotheurge
  • 20% Chance to Set Sleeping (1 turn)
  • Immunity to Sleeping

Purchased from Trader Ovis, this wand is unique for its chance to put enemies to sleep. Its high critical damage and stat boosts make it perfect for spellcasters.

  1. Harrowblade

Perfect for Life Steal Sustain Builds

Bonuses and Perks:

  • +160% Critical Damage
  • +3 Strength
  • 20% Chance to Set Suffocating (1 Turn)
  • 20% Chance to Set Burning (1 Turn)
  • +14% Life Steal

Purchased from Quartermistress Anna, this two-handed sword is excellent for life steal builds. Its high critical damage, chance to inflict status effects, and substantial life steal make it a great choice for tanks.

  1. Loic’s Discipline

Eternally Burn Enemies

Bonuses and Perks:

  • +160% Critical Damage
  • +3 Memory
  • +3 Intelligence
  • +2 Pyrokinetic
  • 1m Cursed Fire when targeting terrain

Acquired after defeating Loic the Immaculate, this wand provides substantial boosts to Intelligence and Pyrokinetic. Its ability to summon Cursed Fire is a powerful area-of-effect damage tool.

  1. Voor D’Aravel

Perfect for Tanks

Bonuses and Perks:

  • Grants Guardian Angel Skill
  • 9 Poison
  • +3 Strength
  • +2 Constitution
  • +2 Warfare
  • 25% Taunting Opponent for two turns

Found in an ornate chest in the Lizard Consulate’s Garden (Arx), this sword is ideal for tank characters. Its Guardian Angel skill redirects damage to the wielder, protecting allies.

  1. The Reckoning

Perfect for Battlemages

Bonuses and Perks:

  • 150% Critical Damage
  • +2 Strength
  • +2 Intelligence
  • +2 Necromancy

Dropped by The Hammer, this two-handed mace offers incredible critical damage and stat boosts, making it perfect for strength- and intelligence-based builds.

  1. Vord Emver

A Powerful Ranged Weapon for Cryo Specialists

Bonuses and Perks:

  • 125-131 Water Damage
  • 208-218 Physical Damage
  • 5% Critical Rate
  • 155% Critical Damage
  • +3 Finesse
  • +2 Huntsman
  • +1 Ranged
  • -1 Movement
  • 20% Frozen for two turns
  • 20% Life Steal
  • 5% Accuracy
  • Grants Cryotherapy Skill

Held by Karon’s minion during the Past Mistakes quest, this crossbow deals massive damage and offers valuable perks including Cryotherapy, a skill that manipulates frozen surfaces.

  1. Lucian’s Divine Staff

Heal and Magic Missile in One Staff

Bonuses and Perks:

  • 219-267 Water Damage
  • 155% Critical Damage
  • +3 Intelligence
  • +2 Constitution
  • +2 Wits
  • +2 Hydrophist
  • +6 Initiative
  • Grants Healing Ritual Skill
  • Grants Staff of Magus Skill

Stolen from a chest in the Arx Cathedral, this staff offers substantial damage, significant stat boosts, and the Healing Ritual and Staff of Magus skills, providing both offensive and healing capabilities.

  1. Domoh Dumora

Burn and Bleed in One Dagger

Bonuses and Perks:

  • Causes Burn
  • Causes Bleeding for three turns
  • +110% Damage
  • Causes Terrified for a turn
  • Grants Backstabbing Skill

Found under a pet basket outside Arhu’s Chambers (Arx), this dagger is the best in the game for its damage output and ability to inflict both Burning and Bleeding.

  1. Swornbreaker

An Unrepairable Sword

Bonuses and Perks:

  • +3 Strength
  • +3 Intelligence
  • +2 Necromancy
  • 20% Accuracy
  • 20% Critical Rate
  • +165% Damage
  • Grants Swornbreaker Skill

Found in the Vault of Linder Kemm or crafted on the Nameless Isle, this sword boasts high damage and critical hit potential. Its Swornbreaker skill is crucial for breaking the pact with the God King. Note: it's unrepairable.

  1. Falone Scythe

A Scythe With Impressive Crit Potential

Bonuses and Perks:

  • +3 Strength
  • +1 Two-Handed
  • 25% Decay for two turns
  • 20% Critical Rate
  • 260% Damage
  • Grants Living On The Edge Skill
  • Grants All In Skill

Stolen from a statue in the Arx Cathedral, this scythe is the most powerful weapon in the game. Its high damage, critical hit potential, and the Living On The Edge skill (immunity to death for two turns) make it unmatched.