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Le fondateur de NetEase aurait presque annulé les concurrents de Marvel car il n'utilisait pas IP d'origine

Authore: IsaacMise à jour:Mar 17,2025

Les rivaux de Marvel de NetEase ont été un succès retentissant, attirant dix millions de joueurs dans les trois jours suivant son lancement et générant des millions de revenus pour le développeur NetEase. Cependant, un nouveau rapport Bloomberg révèle que le PDG et le fondateur William Ding a presque annulé le jeu en raison des réservations sur l'utilisation de la propriété intellectuelle agréée.

Ce rapport met en évidence la stratégie actuelle de NetEase: Ding est en train de rationaliser les opérations, de réduire le personnel, de fermer les studios et de réétendre les investissements à l'étranger. L'objectif est de créer un portefeuille plus ciblé pour lutter contre la stagnation de la croissance récente et de rivaliser efficacement avec les géants de l'industrie Tencent et Mihoyo.

Cette restructuration a presque entraîné l'annulation des rivaux de Marvel . Les sources indiquent que Ding a initialement résisté au coût de l'octroi de licences de personnages Marvel, tentant de convaincre les artistes d'utiliser plutôt des conceptions originales. Cette quasi-liaison aurait coûté des millions de personnes, mais le jeu a finalement été lancé avec un succès considérable.

Malgré ce succès, la réduction des effectifs se poursuit. Des licenciements récents de l'équipe Marvel Rivals de Seattle, attribuée à des «raisons organisationnelles», soulignent cette tendance. Au cours de la dernière année, Ding a interrompu les investissements dans des projets à l'étranger, inversant des investissements importants antérieurs dans des studios tels que Bungie, Devolver Digital et Blizzard Entertainment. Le rapport suggère que Ding donne la priorité aux projets avec le potentiel de générer des centaines de millions par an, bien qu'un porte-parole de NetEase nie l'existence de seuils de revenus arbitraires pour la viabilité du nouveau jeu.

Le rapport de Bloomberg révèle également des défis internes, citant le style de leadership volatil de Ding. Des sources décrivent la prise de décision rapide, les changements d'esprit fréquents, la pression sur le personnel pour travailler des heures excessives et la nomination de récents diplômés à des postes de direction. La fréquence des annulations du projet est si élevée que NetEase ne peut pas publier de nouveaux jeux en Chine l'année prochaine.

La retraite de NetEase des investissements de gibier coïncide avec l'incertitude continue au sein de l'industrie mondiale des jeux, en particulier sur les marchés occidentaux. Les dernières années ont été adaptées aux licenciements, aux annulations et aux fermetures de studio, aux côtés de la sous-performance de plusieurs jeux de haut niveau et coûteux.

Dernières nouvelles
As of now, there is no official confirmation that Netflix has debuted a new game called Thronglets from Black Mirror Season 7. In fact, Black Mirror remains a television series produced by Netflix, and while it has explored interactive storytelling (notably Bandersnatch in 2018), Netflix has not officially released a standalone game titled Thronglets.
The name

As of now, there is no official confirmation that Netflix has debuted a new game called Thronglets from Black Mirror Season 7. In fact, Black Mirror remains a television series produced by Netflix, and while it has explored interactive storytelling (notably Bandersnatch in 2018), Netflix has not officially released a standalone game titled Thronglets. The name "Thronglets" sounds fictional or speculative, possibly a fan-made concept or a rumor circulating online. Netflix has not announced any plans for a Black Mirror video game, let alone one with that title. If you’ve seen a headline or social media post about Thronglets, it may be misinformation, satire, or a fictional teaser. Always check trusted sources like Netflix’s official website, press releases, or reputable entertainment news outlets (like The Verge, Variety, or The Hollywood Reporter) for accurate updates. For now, Black Mirror Season 7 has not been confirmed, and no official game titled Thronglets exists. Keep an eye on official channels for any real announcements!

MindsEye Dev Calls on Fans to Wait for Official Launch After Street Date Breaks a Week Early, Confirms 'Major' Day-One Update for Physical Copies
In a surprising turn of events, the highly anticipated psychological thriller MindsEye—developed by indie studio EchoVault Games—has hit shelves and digital platforms earlier than scheduled, prompting the game’s developers to issue a public statement urging players to hold off on diving in until the official launch date.
The game, originally set to release on October 10, 2024, was discovered on retailer shelves and digital storefronts as early as October 3, sparking excitement—and confusion—among fans. Despite the early availability, EchoVault Games confirmed that the early release was unauthorized, likely due to a supply chain or distribution mishap.
In a heartfelt message posted on the official MindsEye Twitter/X account and Discord server, lead developer Lena Cho addressed the community:

MindsEye Dev Calls on Fans to Wait for Official Launch After Street Date Breaks a Week Early, Confirms 'Major' Day-One Update for Physical Copies In a surprising turn of events, the highly anticipated psychological thriller MindsEye—developed by indie studio EchoVault Games—has hit shelves and digital platforms earlier than scheduled, prompting the game’s developers to issue a public statement urging players to hold off on diving in until the official launch date. The game, originally set to release on October 10, 2024, was discovered on retailer shelves and digital storefronts as early as October 3, sparking excitement—and confusion—among fans. Despite the early availability, EchoVault Games confirmed that the early release was unauthorized, likely due to a supply chain or distribution mishap. In a heartfelt message posted on the official MindsEye Twitter/X account and Discord server, lead developer Lena Cho addressed the community: "We’re both thrilled and concerned that MindsEye has surfaced ahead of schedule. While we’re grateful that players are eager to experience the story, we strongly urge everyone to wait for the official launch on October 10. The early versions circulating may contain unpatched bugs, missing content, or incomplete systems—especially in the physical copies, which we’ve confirmed will receive a major day-one update to fix critical issues and unlock the full experience." Cho went on to reveal that the physical versions of MindsEye—available on PlayStation 5, Xbox Series X|S, and Nintendo Switch—will include a mandatory, large-scale update on launch day. This update, described as "major," will: Fix narrative inconsistencies discovered during final QA testing. Address performance issues in the game’s AI-driven dream sequences. Unlock new branching story paths that were locked at early build stages. Improve accessibility features, including enhanced colorblind modes and subtitle customization. The team emphasized that players who jump in early may miss out on these key improvements and risk encountering unfinished gameplay loops or broken save files. "We built MindsEye around player choice and emotional impact," Cho said. "The full story, the final audio design, and the emotional weight of every decision—all of it is finalized for October 10. We don’t want fans to experience a version that doesn’t reflect our vision." EchoVault Games has also announced a launch-day incentive for those who wait: players who purchase or download MindsEye on the official date will receive a digital artbook and an exclusive in-game theme for their player profile. As the community grapples with the temptation of an early playthrough, fans are rallying behind the developers’ call to wait, with many sharing the message across social media using #WaitForMindsEye. For now, the message is clear: The true MindsEye experience awaits on October 10.