Hogar >  Noticias >  Según los informes, el fundador de NetEase casi canceló a los rivales de Marvel porque no usó IP original

Según los informes, el fundador de NetEase casi canceló a los rivales de Marvel porque no usó IP original

Authore: IsaacActualizar:Mar 17,2025

Los rivales de Marvel de NetEase han sido un éxito rotundo, atrayendo a diez millones de jugadores dentro de los tres días posteriores a su lanzamiento y generando millones en ingresos para el desarrollador NetEase. Sin embargo, un nuevo informe de Bloomberg revela que el CEO y fundador William Ding casi canceló el juego debido a las reservas sobre el uso de propiedad intelectual con licencia.

Este informe destaca la estrategia actual de NetEase: Ding está racionalizando las operaciones, reduciendo el personal, el cierre de los estudios y la reducción de inversiones en el extranjero. El objetivo es crear una cartera más centrada para combatir el estancamiento del crecimiento reciente y competir de manera efectiva con los gigantes de la industria Tencent y Mihoyo.

Esta reestructuración casi resultó en la cancelación de los rivales de Marvel . Las fuentes indican que Ding inicialmente se resistió al costo de la licencia de personajes de Marvel, intentando convencer a los artistas de utilizar diseños originales. Según los informes, esta casi cancelación costó a NetEese Millions, pero el juego finalmente se lanzó a un éxito considerable.

A pesar de este éxito, la reducción continúa. Los recientes despidos en el equipo de Marvel Rivals Seattle, atribuidos a "razones organizativas", subrayan esta tendencia. Durante el año pasado, Ding ha detenido las inversiones en proyectos en el extranjero, revertiendo inversiones significativas anteriores en estudios como Bungie, Devolver Digital y Blizzard Entertainment. El informe sugiere que Ding prioriza proyectos con el potencial de generar cientos de millones anuales, aunque un portavoz de NetEase niega la existencia de umbrales de ingresos arbitrarios para la viabilidad de los nuevos juegos.

El informe de Bloomberg también revela desafíos internos, citando el estilo de liderazgo volátil de Ding. Las fuentes describen la toma de decisiones rápidas, los cambios mental frecuentes, la presión sobre el personal para trabajar horas excesivas y el nombramiento de graduados recientes para puestos de liderazgo de alto nivel. La frecuencia de las cancelaciones de proyectos es tan alta que NetEase puede no lanzar ningún juego nuevo en China el próximo año.

El retiro de NetEase de las inversiones de juegos coincide con la incertidumbre continua dentro de la industria de los juegos globales, particularmente en los mercados occidentales. Los últimos años han sido testigos de despidos generalizados, cancelaciones y cierres de estudio, junto con el bajo rendimiento de varios juegos de alto perfil y costosos.

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