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"Declarado: una fusión del diseño original de Destiny y Skyrim"

Authore: JasonActualizar:Apr 12,2025

"Declarado: una fusión del diseño original de Destiny y Skyrim"

En una entrevista reveladora con Bloomberg, Carrie Patel, la segunda directora de Juego de Avowed, proporcionó información sobre el tumultuoso viaje de desarrollo que vio que se descartan dos años de trabajo. Inicialmente, Obsidian Entertainment se propuso crear una mezcla única de Destiny y Skyrim, con el objetivo de fusionar la exploración cooperativa dentro de un vasto mundo abierto con características dinámicas multijugador.

La emoción que rodea el primer trailer teaser, que se lanzó en 2020, desmentía la realidad de que el juego estaba lejos de estar listo. Meros meses después del debut del trailer, se tomó la decisión de abandonar todo el proyecto y comenzar de nuevo desde cero. Este género hizo que el teaser fuera un simple eco de un prototipo no cumplido, uno que no tenía similitud con el juego que eventualmente se lanzaría.

Después del reinicio del proyecto, Carrie Patel tomó el timón como directora del juego y se dirigió a una nueva dirección. Se alejó de las inspiraciones iniciales de Skyrim y Destiny, descartando el concepto del mundo abierto y los componentes multijugador. En cambio, Obsidian volvió a sus raíces, adoptando una estructura basada en la zona y concentrándose en desarrollar una cautivadora narrativa para un jugador profundamente conectado a los pilares del universo de la eternidad.

La decisión de reiniciar el desarrollo medio planteó desafíos significativos, comparables a intentar producir una película sin un guión. Los equipos lidiaron con la incertidumbre cuando el liderazgo se esforzó por solidificar una visión clara para el juego. A pesar de estos obstáculos, el proceso de desarrollo se extendió durante otros cuatro años hasta que Adowed finalmente estuvo listo para su lanzamiento.

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