

Xbox chief Phil Spencer has provided deeper context behind Microsoft's decision to bring Indiana Jones and the Great Circle to PlayStation 5, explaining how this multiplatform approach benefits Xbox's long-term strategy.
Xbox Explains Decision to Release Indiana Jones and the Great Circle on PS5
Multiplatform Release Aligns with Xbox's Goals

During Gamescom 2024, Bethesda announced that Indiana Jones and the Great Circle would expand beyond Xbox and PC platforms, with a PlayStation 5 version planned for spring 2025. Xbox's Phil Spencer clarified this strategic shift during the event, emphasizing how multiplatform releases fit into Xbox's broader business objectives.
Spencer explained that as a Microsoft division, Xbox must deliver strong returns on the company's substantial investment. "The expectations within Microsoft are high regarding the value we must deliver," he stated. "We've been focused on learning from previous multiplatform experiments with four titles earlier this year."
The Xbox leader noted that console engagement remains strong despite platform-exclusive content changes. "Our Xbox console player base continues growing to record levels while our franchises maintain their strength. This decision reflects our commitment to running a sustainable business that serves both players and shareholders."

Spencer highlighted the evolving gaming landscape necessitating flexible strategies. "The industry faces growing pressures after years of expansion. As both business leaders and gamers, we must anticipate changes in how games are developed and distributed." He stressed that Xbox's priority remains creating "better games reaching more players" while maintaining platform health.
FTC Findings Indicate Indy Originally Planned for Multiplatform Release

Rumors about Indiana Jones and the Great Circle coming to PlayStation predate the official announcement, with leaked FTC documents revealing Disney originally contracted ZeniMax Media (prior to Microsoft's acquisition) to develop the game for multiple platforms. Following Microsoft's 2020 purchase of ZeniMax, the deal was renegotiated to make it an Xbox/PC exclusive - a decision now being reconsidered.

Internal emails from 2021 show Spencer and other executives debating the title's exclusivity, acknowledging potential limitations on Bethesda's market impact. This recent policy reversal follows similar multiplatform announcements for other Xbox titles like Doom: The Dark Ages, signaling Microsoft's evolving platform strategy following its Activision Blizzard acquisition.