A new gameplay video from Assassin's Creed Mirage showcasing Kyoto from a synchronization viewpoint has been released by Japanese media outlet Impress Watch. The video features protagonist Basim Ibn Ishaq scaling a rooftop to reveal a panoramic city view. However, the scale of Kyoto has sparked debate among fans, appearing smaller than anticipated.
Reddit users lauded the city's aesthetic appeal but expressed concerns about core Assassin's Creed mechanics, specifically climbing and parkour. The footage suggests limited free-running opportunities, resulting in mixed community reactions. Several comments highlight this:
"Isn't Kyoto supposed to be about half the size of Paris from Unity? Don't get me wrong, it looks beautiful, and exploring it will definitely be enjoyable, but I was hoping for at least one densely populated city designed for parkour."
"It looks great, but it's disappointing that we might be limited to restricted parkour instead of full-on freerunning. Hopefully, the grappling hook will make up for it."
"Looks nice, but there aren't enough structures for proper parkour."
"While it's visually appealing, it doesn't quite feel like a city. I'm sure it's historically accurate, but it seems lacking when it comes to parkour potential."
Assassin's Creed Mirage launches March 20, 2025, on PlayStation 5, Xbox Series X|S, and PC. As the release date nears, fans await further details on how the series' signature mechanics will function within this historical setting. While Kyoto's design may prioritize authenticity over extensive traversal, the balance between visual fidelity and gameplay remains to be seen.