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Dragon Age : Veilguard modifie son développement après l'influence de Forspoken

Authore: AllisonMise à jour:Dec 01,2025

Un rapport récent a mis en lumière les difficultés de développement de Dragon Age: The Veilguard, projetant une ombre sur l'avenir de BioWare en tant que studio.

En janvier, l'éditeur Electronic Arts a révélé que Dragon Age: The Veilguard avait "sous-performé" par rapport aux attentes d'environ 50 %, une révélation intervenue quelques jours seulement après l'annonce du départ de la directrice du jeu Corrine Busche de l'entreprise. À peu près au même moment, d'autres membres du personnel de BioWare impliqués dans le projet ont été licenciés. Il est à noter que BioWare a également indiqué que la mise à jour finale pour The Veilguard avait été publiée, sans autre contenu planifié — marquant une fin discrète pour ce qui fut autrefois un titre très attendu.

IGN a déjà couvert l'évolution mouvementée du jeu, notamment sa transformation d'un RPG solo en une expérience multijoueur de type live-service, puis son retour à un format solo. Aujourd'hui, Jason Schreier de Bloomberg apporte un éclairage plus approfondi sur les défis internes chez BioWare durant le développement de The Veilguard, expliquant pourquoi le jeu a finalement déçu de nombreux fans — en particulier par l'absence des choix profonds pour le joueur et des conséquences significatives qui ont longtemps défini les titres les plus appréciés de BioWare.

Un problème majeur découlait des changements répétés dans l'orientation de la conception du jeu. Les allers-retours entre les formats multijoueur et solo ont laissé des cicatrices durables sur le produit final, affectant son ton, ses dialogues et sa profondeur narrative. Selon Schreier, BioWare s'est inquiété de la réception de jeux comme Forspoken de Square Enix, craignant que le ton initialement sarcastique et irrévérencieux de The Veilguard ne provoque un backlash similaire. En réponse, une directive de dernière minute a été donnée pour retravailler une grande partie des dialogues afin qu'ils paraissent plus sérieux — une "réécriture tardive" qui a entraîné des incohérences tonales manifestes dans tout le jeu.

Le marketing est également devenu un point de tension interne. Le matériel promotionnel initial, incluant une bande-annonce axée sur un visuel très tape-à-l'œil et orienté action, donnait l'impression que Dragon Age s'orientait vers une esthétique proche de Fortnite plutôt que de rester fidèle à ses racines de dark fantasy. Cela a suscité l'inquiétude parmi les développeurs qu'Electronic Arts ne comprenait pas pleinement comment positionner la franchise, sapant davantage la confiance dans la direction prise par le jeu.

Electronic Arts a refusé de commenter le rapport de Bloomberg.

Les conséquences de la sous-performance de The Veilguard ont placé BioWare à la croisée des chemins. Une petite équipe travaillerait encore sur Mass Effect 5, mais l'élan est fragile. Avec The Veilguard qui rejoint Mass Effect: Andromeda et Anthem comme désillusions commerciales et critiques consécutives, le studio a maintenant subi trois échecs retentissants d'affilée. Compte tenu de ce bilan, des questions de plus en plus nombreuses se posent sur la viabilité à long terme de BioWare.

Comme l'a noté l'analyste de TD Cowen Doug Creutz dans l'article de Bloomberg, bien qu'Electronic Arts ait besoin de plus que des titres sportifs pour prospérer, "s'ils fermaient les portes [de BioWare] demain, je ne serais pas totalement surpris. Cela fait plus de dix ans qu'ils n'ont pas produit de succès."

Pour tous les détails, consultez le rapport complet de Bloomberg.

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As of now, Resident Evil 2 has not officially launched on the iPhone 15 or iPhone 16 Pro. However, there is strong speculation and excitement in the gaming community that a high-quality mobile version—potentially remastered or optimized for Apple’s latest devices—could be in development, especially given the success of Resident Evil Village on mobile and Capcom’s growing interest in bringing major titles to iOS.
Here’s what you should know:


Resident Evil 2 (2019 Remake): This critically acclaimed remake is already available on multiple platforms, including PlayStation, Xbox, PC, and Nintendo Switch. It has not been released on iPhone/iPad as a native app—though it’s possible a version could be adapted for Apple’s hardware.


iPhone 15/16 Pro and Gaming: The iPhone 15 Pro and 16 Pro models feature advanced hardware (like the A17 Pro chip), enhanced cooling, and support for high-performance gaming. These specs make them strong candidates for running demanding games like Resident Evil 2, especially through cloud gaming or a native port.


Cloud Gaming Possibility: It’s more likely that players will access Resident Evil 2 on iPhone 15/16 Pro via cloud gaming services like Apple’s Apple Arcade (though currently not offering full Resident Evil titles) or PlayStation Plus Premium, which includes cloud streaming of select PS2/PS3 games, potentially including Resident Evil 2.


No Official Announcement: Capcom has not confirmed a mobile release of Resident Evil 2 for iPhone 15 or 16 Pro. Any rumors or leaks should be treated with caution until verified by Capcom or Apple.


✅ Bottom Line: While not yet launched, the iPhone 15 and 16 Pro are technically capable of running Resident Evil 2 in a high-quality format—either via a native port or cloud streaming. Keep an eye on official announcements from Capcom, Apple, or PlayStation for updates.
🔔 Tip: Subscribe to Capcom’s official news or follow trusted gaming outlets like IGN, GameSpot, or The Verge for real-time updates on mobile game releases.

As of now, Resident Evil 2 has not officially launched on the iPhone 15 or iPhone 16 Pro. However, there is strong speculation and excitement in the gaming community that a high-quality mobile version—potentially remastered or optimized for Apple’s latest devices—could be in development, especially given the success of Resident Evil Village on mobile and Capcom’s growing interest in bringing major titles to iOS. Here’s what you should know: Resident Evil 2 (2019 Remake): This critically acclaimed remake is already available on multiple platforms, including PlayStation, Xbox, PC, and Nintendo Switch. It has not been released on iPhone/iPad as a native app—though it’s possible a version could be adapted for Apple’s hardware. iPhone 15/16 Pro and Gaming: The iPhone 15 Pro and 16 Pro models feature advanced hardware (like the A17 Pro chip), enhanced cooling, and support for high-performance gaming. These specs make them strong candidates for running demanding games like Resident Evil 2, especially through cloud gaming or a native port. Cloud Gaming Possibility: It’s more likely that players will access Resident Evil 2 on iPhone 15/16 Pro via cloud gaming services like Apple’s Apple Arcade (though currently not offering full Resident Evil titles) or PlayStation Plus Premium, which includes cloud streaming of select PS2/PS3 games, potentially including Resident Evil 2. No Official Announcement: Capcom has not confirmed a mobile release of Resident Evil 2 for iPhone 15 or 16 Pro. Any rumors or leaks should be treated with caution until verified by Capcom or Apple. ✅ Bottom Line: While not yet launched, the iPhone 15 and 16 Pro are technically capable of running Resident Evil 2 in a high-quality format—either via a native port or cloud streaming. Keep an eye on official announcements from Capcom, Apple, or PlayStation for updates. 🔔 Tip: Subscribe to Capcom’s official news or follow trusted gaming outlets like IGN, GameSpot, or The Verge for real-time updates on mobile game releases.

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