Marvel Rivals' Reward System Under Fire: Players Demand More Accessible Nameplates
Players of Marvel Rivals are expressing frustration over the difficulty of obtaining nameplates without making in-app purchases. The current system, integrated within the battle pass and featuring some exclusive, paid-only options, is seen as unfair by many. This dissatisfaction has sparked a lively discussion within the Marvel Rivals community.
A recent Reddit post highlighted the issue, suggesting a straightforward solution: converting Lore Banners into nameplate rewards. This proposal stems from the observation that many players find Lore Banners less desirable than nameplates, which serve as a significant visual identifier for players. The scarcity of readily available nameplates is a major point of contention.
Beyond the battle pass, the game also offers a Proficiency system rewarding players for mastering specific characters through gameplay. However, the current Proficiency rewards are considered insufficient by many players, with a widespread call for the inclusion of nameplates as a reward for demonstrating skill and character mastery. The argument is that nameplates would serve as a fitting representation of a player's proficiency, adding a satisfying layer of achievement to the system.
The recent Season 1 update, introducing new characters like Sue Storm and Mister Fantastic, alongside new maps and modes, has not addressed this core issue of reward distribution. While the update brought substantial content, the ongoing debate surrounding nameplate accessibility underscores a persistent concern within the player base. The demand for more accessible and skill-based nameplate acquisition remains a key point of feedback for the developers. With Season 1 running until mid-April, there's still time for developers to consider player feedback and implement changes to the reward system.