EA Motive and SEED are set to unveil their latest innovations in game development at the upcoming Game Developers Conference, focusing on their new "Texture Sets" technology. This cutting-edge approach involves merging related texture sets into a unified resource, enhancing processing efficiency and enabling the creation of fresh textures. The session will be spearheaded by Martin Palko, EA's lead technical artist, who will delve into the intricate process of texture and graphic creation for games like Dead Space and Iron Man.
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Attendees might be treated to a glimpse of actual gameplay or new details about the much-anticipated Iron Man game. Announced in 2022, the project has remained largely under wraps, fueling speculation about its potential cancellation. However, EA Motive's participation in GDC signals that development is actively progressing. The conference is scheduled for March 17 to 21, 2025.
Details about the Iron Man game so far reveal it will be a single-player experience, incorporating RPG elements within an open-world setting, and will be powered by Unreal Engine 5. Fans can also anticipate that EA Motive might integrate the flight system from their previous work on Anthem, adding a unique dimension to the gameplay.