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Dice Mastery in Kingdom Come Deliverance 2: Badges and Scoring Explained

Authore: CarterUpdate:Jun 01,2025

Dice Mastery in Kingdom Come Deliverance 2: Badges and Scoring Explained

In *Kingdom Come: Deliverance 2*, silver coins don’t grow on trees, especially when you're still finding your footing in this vast medieval world. But fear not, there’s a quick way to pad your purse—dice gambling. It’s a simple yet strategic game that can net you some serious coin if you play your cards—or rather, your dice—right.

Where to Play Dice in *Kingdom Come: Deliverance 2*

The tutorial will walk you through the basics of dice during your first steps into the game. Once you’ve mastered the fundamentals, you’ll find eager opponents at almost every inn or tavern you visit. Simply head to the nearest settlement and look for NPCs lounging outside drinking establishments—they’re usually easy to spot. Strike up a conversation to start a match.

How to Score in Dice

At its core, the objective is straightforward: be the first to reach the target score. Each round begins with six dice, and you can roll them as many times as you wish during your turn. However, if you roll a set that doesn’t yield any points, your turn ends immediately, and all accumulated points vanish. Knowing when to stop rolling is key to winning.

Here’s the breakdown of scoring combinations:

Combination Points
1 100
5 50
1, 2, 3, 4, 5 500
2, 3, 4, 5, 6 750
1, 2, 3, 4, 5, 6 1,500
Three 1s 1,000
Three 2s 200
Three 3s 300
Three 4s 400
Three 5s 500
Three 6s 600

Triple combinations can be multiplied further if you roll additional matching dice. For example, three 2s are worth 200 points, but four 2s double that to 400, five 2s skyrocket to 800, and six 2s max out at 1,600.

Badges

As you delve deeper into the game, you may encounter Badges scattered throughout the world. These items enhance your dice-playing experience and come in three tiers: Tin, Silver, and Gold. Here’s the full list:
Badge Effect
Tin Doppelganger’s Badge Doubles the points of your last throw. Can be used once per game.
Tin Badge of Headstart You gain a small point headstart at the start of the game.
Tin Badge of Defence Cancels the effects of your opponent’s Tin badges.
Tin Badge of Fortune Allows you to roll one die again. Can be used once per game.
Tin Badge of Might Allows you to add one extra die to your throw. Can be used once per game.
Tin Badge of Transmutation After your throw, change a die of your choosing to a 3. Can be used once per game.
Carpenter’s Badge of Advantage The combination 3+5 now counts as a new formation, called the Cut. Can be used repeatedly.
Tin Warlord’s Badge You gain 25% more points for this turn. Can be used once per game.
Tin Badge of Resurrection After an unlucky throw, allows you to throw again. Can be used once per game.
Silver Doppelganger’s Badge Doubles the points of your last throw. Can be used twice per game.
Silver Badge of Headstart You gain a moderate point headstart at the start of the game.
Silver Badge of Defence Cancels the effect of your opponent’s Silver badges.
Silver Swap-Out Badge After your throw, you can roll a die of your choosing again. Can be used once per game.
Silver Badge of Fortune You can roll up to two dice again. Can be used once per game.
Silver Badge of Might Allows you to add an extra die to your throw. Can be used twice per game.
Silver Badge of Transmutation After your throw, change a die of your choosing to a 5. Can be used once per game.
Executioner’s Badge of Advantage The combination 4+5+6 now counts as a new formation, called the Gallows. Can be used repeatedly.
Silver Warlord’s Badge Gain 50% more points this turn. Can be used once per game.
Silver Badge of Resurrection After an unlucky throw, allows you to throw again. Can be used twice per game.
Silver King’s Badge The badge of the rightful king of the birds allows you to add an extra die to your throw. Can be used twice per game.
Gold Doppelganger Badge Doubles the points scored from your last throw. Can be used thrice per game.
Gold Badge of Headstart You gain a large point headstart at the start of the game.
Gold Badge of Defence Cancels the effect of your opponent’s Gold badges.
Gold Swap-Out Badge After your throw, you can throw two dice of the same value again. Can be used once per game.
Gold Badge of Fortune You can roll up to three dice again. Can be used once per game.
Gold Badge of Might Allows you to add an extra die to your throw. Can be used thrice per game.
Gold Badge of Transmutation After your throw, change a die of your