In *Kingdom Come: Deliverance 2*, silver coins don’t grow on trees, especially when you're still finding your footing in this vast medieval world. But fear not, there’s a quick way to pad your purse—dice gambling. It’s a simple yet strategic game that can net you some serious coin if you play your cards—or rather, your dice—right.
Where to Play Dice in *Kingdom Come: Deliverance 2*
The tutorial will walk you through the basics of dice during your first steps into the game. Once you’ve mastered the fundamentals, you’ll find eager opponents at almost every inn or tavern you visit. Simply head to the nearest settlement and look for NPCs lounging outside drinking establishments—they’re usually easy to spot. Strike up a conversation to start a match.How to Score in Dice
At its core, the objective is straightforward: be the first to reach the target score. Each round begins with six dice, and you can roll them as many times as you wish during your turn. However, if you roll a set that doesn’t yield any points, your turn ends immediately, and all accumulated points vanish. Knowing when to stop rolling is key to winning.Here’s the breakdown of scoring combinations:
Combination | Points |
---|---|
1 | 100 |
5 | 50 |
1, 2, 3, 4, 5 | 500 |
2, 3, 4, 5, 6 | 750 |
1, 2, 3, 4, 5, 6 | 1,500 |
Three 1s | 1,000 |
Three 2s | 200 |
Three 3s | 300 |
Three 4s | 400 |
Three 5s | 500 |
Three 6s | 600 |
Triple combinations can be multiplied further if you roll additional matching dice. For example, three 2s are worth 200 points, but four 2s double that to 400, five 2s skyrocket to 800, and six 2s max out at 1,600.
Badges
As you delve deeper into the game, you may encounter Badges scattered throughout the world. These items enhance your dice-playing experience and come in three tiers: Tin, Silver, and Gold. Here’s the full list:Badge | Effect |
---|---|
Tin Doppelganger’s Badge | Doubles the points of your last throw. Can be used once per game. |
Tin Badge of Headstart | You gain a small point headstart at the start of the game. |
Tin Badge of Defence | Cancels the effects of your opponent’s Tin badges. |
Tin Badge of Fortune | Allows you to roll one die again. Can be used once per game. |
Tin Badge of Might | Allows you to add one extra die to your throw. Can be used once per game. |
Tin Badge of Transmutation | After your throw, change a die of your choosing to a 3. Can be used once per game. |
Carpenter’s Badge of Advantage | The combination 3+5 now counts as a new formation, called the Cut. Can be used repeatedly. |
Tin Warlord’s Badge | You gain 25% more points for this turn. Can be used once per game. |
Tin Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used once per game. |
Silver Doppelganger’s Badge | Doubles the points of your last throw. Can be used twice per game. |
Silver Badge of Headstart | You gain a moderate point headstart at the start of the game. |
Silver Badge of Defence | Cancels the effect of your opponent’s Silver badges. |
Silver Swap-Out Badge | After your throw, you can roll a die of your choosing again. Can be used once per game. |
Silver Badge of Fortune | You can roll up to two dice again. Can be used once per game. |
Silver Badge of Might | Allows you to add an extra die to your throw. Can be used twice per game. |
Silver Badge of Transmutation | After your throw, change a die of your choosing to a 5. Can be used once per game. |
Executioner’s Badge of Advantage | The combination 4+5+6 now counts as a new formation, called the Gallows. Can be used repeatedly. |
Silver Warlord’s Badge | Gain 50% more points this turn. Can be used once per game. |
Silver Badge of Resurrection | After an unlucky throw, allows you to throw again. Can be used twice per game. |
Silver King’s Badge | The badge of the rightful king of the birds allows you to add an extra die to your throw. Can be used twice per game. |
Gold Doppelganger Badge | Doubles the points scored from your last throw. Can be used thrice per game. |
Gold Badge of Headstart | You gain a large point headstart at the start of the game. |
Gold Badge of Defence | Cancels the effect of your opponent’s Gold badges. |
Gold Swap-Out Badge | After your throw, you can throw two dice of the same value again. Can be used once per game. |
Gold Badge of Fortune | You can roll up to three dice again. Can be used once per game. |
Gold Badge of Might | Allows you to add an extra die to your throw. Can be used thrice per game. |
Gold Badge of Transmutation | After your throw, change a die of your
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