The latest build of Path of Exile 2 brings a plethora of exciting changes that enhance the gameplay experience. Grinding Gear Games (GGG) has released a comprehensive update with Patch Notes 0.1.1, featuring extensive bug fixes and improvements. Let's delve into the key highlights of this monumental update.
Image: store.epicgames.com
Table of Contents
- General Changes
- Skill Changes
- Monster Changes
- Endgame Changes
- Other Changes
General Changes
Starting with the core gameplay and interface updates, a new League Migrations button allows you to transfer your character to parent leagues seamlessly. The Strongbox mechanics have been revamped, reducing the intervals between enemy waves and improving visibility of spawned mobs. A bug preventing monster spawns has been resolved, and the fog dissipates once all enemies are defeated, making Research Strongboxes more frequent. Additionally, runes can now be replaced in equipment, armor effectiveness has been boosted, and character level no longer restricts access to Expedition Vendors, though shop rarity still depends on shop level.
Minions now respawn instantly near the character if they die too far away, Uncut Gem levels are visible in their names, and equipped Charms display remaining charges. Map entry is safer with monsters no longer spawning right at the entrance, and item pickup is smoother during other actions. Overall game performance has been enhanced, especially in shadow-heavy areas, with faster loading times, optimized boss fights, and better behavior in The Ziggurat Encampment.
Image: insider-gaming.com
Skill Changes
The Supercharged Slam skill now has a 3-meter radius limit. Scavenged Plating grants more stacks against stronger enemies. The Vine Arrow skill's description clarifies that it only hits enemies upon landing. Pain Offering no longer has an Aura tag, and skills in Meta Gems can't gain energy. Lightning Bolt is now called Greater Lightning Bolt, linked to the unique amulet Choir of the Storm, with adjusted damage mechanics.
Image: store.epicgames.com
Monster Changes
Mobs from Essence Monoliths can't use their skills immediately, but their Toughness is significantly increased. Certain boss hitboxes have been refined to align with visual animations, and the spawn rate of some monsters has been reduced. Mob energy shields have been adjusted for better map clearing, and visual effects for over 40 mobs have been upgraded, enhancing the overall game experience without drastic changes.
Image: diariotiempo.com.ar
Endgame Changes
Patch 0.1.1 introduces four new Tower Map areas and updates the Lost Towers Map. The Arbiter of Ash boss fight now allows six attempts, with the Falling Flame Seed skill uninterruptible and the Flaming Gale skill unblockable. The boss focuses more on players than minions. Maps now feature checkpoints, ensuring at least three Rare Monsters per map. Monster balance has been adjusted in various maps, with Untainted Paradise doubling its monster count. More chests are available in some areas, and bosses appear more frequently, though the chance of dropping a Waystone has decreased.
Image: corsair.com
Other Changes
GGG has fixed over 70 bugs related to client crashes, quest mechanics, and in-game interactions. Visual effects have been corrected, and more than 20 controller issues resolved. Over 100 equipment items have had their stats adjusted for balanced gameplay. Notably, the item Original Sin now offers +17-23% Chaos Resistance instead of setting it to zero.
Image: store.epicgames.com
With over 300 changes, this massive update for Path of Exile 2 is a testament to GGG's dedication to enhancing the game. For a complete list of changes, visit the official Path of Exile 2 website. We're excited for the next update and eagerly await the release of version 1.0!