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Sony emite el derribo DMCA a Bloodborne 60FPS Patch Creator: ¿Por qué ahora?

Authore: DavidActualizar:May 18,2025

El creador del parche de 60fps de alto perfil de 60FPS, Lance McDonald, ha recibido un aviso de derribo de DMCA de Sony Interactive Entertainment. McDonald compartió esta noticia a través de un tweet, afirmando que cumplió con la solicitud al eliminar los enlaces al parche que había publicado anteriormente en línea. También hizo referencia a un video de YouTube que creó en 2021 sobre el parche y mencionó un encuentro humorístico con el ex ejecutivo de PlayStation Shuhei Yoshida, donde reveló su trabajo en el mod 60FPS para Bloodborne.

Bloodborne, desarrollado por FromSoftware y lanzado en la PS4, se ha convertido en un enigma significativo en el mundo de los juegos debido a la falta de actualizaciones o mejoras de Sony desde su lanzamiento. Los fanáticos han estado clamando por un parche de próxima generación para aumentar la velocidad de cuadro del juego de 30 fps a 60 fps, así como por una remaster o una secuela. En ausencia de actualizaciones oficiales, entusiastas como McDonald se han encargado de mejorar el rendimiento del juego. Recientemente, los avances en la emulación de PS4, especialmente a través de Shadps4, han permitido a los jugadores experimentar la sangre de Bloodborne en 60 fps en PC, lo que puede haber provocado la respuesta agresiva de Sony. IGN se ha comunicado con Sony para hacer más comentarios sobre el asunto.

En una entrevista con un poco de juegos divertidos, Shuhei Yoshida compartió su teoría personal sobre por qué Bloodborne no ha recibido ninguna actualización ni remasters. Especuló que el presidente de FromSoftware, Hidetaka Miyazaki, que está profundamente unido a Bloodborne, está demasiado ocupado con otros proyectos para trabajar en ello y no quiere que nadie más lo toque. Yoshida sugirió que PlayStation respeta los deseos de Miyazaki, lo que podría explicar la inactividad del juego.

A pesar de que Bloodborne restante latente casi una década después de su lanzamiento inicial, hay cierta esperanza para su futuro. En entrevistas, Miyazaki ha reconocido que el juego podría beneficiarse de ser lanzado en hardware más moderno, aunque a menudo desvía preguntas directas sobre el juego, citando que FromSoftware no posee la IP.

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