Helldivers 2 Armor Passives: A Comprehensive Guide and Tier List
Helldivers 2 categorizes armor into light, medium, and heavy variants, each impacting mobility and defense. However, the real power lies in the armor passives – potent perks significantly altering gameplay. This guide details all passives and provides a tier list to optimize your loadouts.
All Armor Passives and Their Effects
The game currently boasts 14 armor passives, each shaping your strategy and combat effectiveness. Remember, only body armor grants passive abilities; helmets and capes remain standard.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Armor Passive Tier List (Version 1.002.003)
This tier list assesses passives based on overall value, utility, and effectiveness across various missions and enemy types.
Tier | Armor Passive | Rationale |
---|---|---|
S | Engineering Kit | Extra grenades are invaluable for various tasks: sealing bug holes, destroying fabricators, and maximizing damage output with explosives. |
Med-Kit | Increased stim capacity and duration significantly boost survivability, especially when combined with the Experimental Infusion booster. | |
Siege-Ready | Substantially improved ammo capacity and reload speed are game-changing, particularly for weapons with high ammo consumption. | |
A | Democracy Protects | Provides a strong defensive boost, especially early-game, mitigating lethal damage. |
Extra Padding | A reliable increase in overall damage resistance. | |
Fortified | Extremely useful against Automatons, enhancing survivability against explosive attacks and improving weapon effectiveness against robotic foes. | |
Servo-Assisted | The increased throwing range is highly beneficial for deploying stratagems and grenades safely, while increased limb health improves survivability. | |
B | Peak Physique | While the benefits are present, melee combat is generally avoided, limiting its overall effectiveness. |
Inflammable | Ideal for fire-based builds, particularly effective against enemies vulnerable to fire damage and in environments with fire hazards. | |
Scout | The radar enhancement is helpful for enemy detection, but its limited functionality prevents a higher ranking. | |
C | Acclimated | Resistance to multiple damage types is rarely needed in a single mission. |
Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is limited. | |
Electrical Conduit | Primarily useful against the Illuminate, but other passives offer greater overall value. | |
Unflinching | The reduction in recoil flinching provides minimal improvement to combat effectiveness. |
This guide empowers you to make informed decisions when selecting armor passives, maximizing your effectiveness in the challenging world of Helldivers 2. Remember to adapt your choices based on the specific mission and enemy types encountered.