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R.E.P.O. Monster Rankings Revealed

Authore: LoganUpdate:May 07,2025

Dive into the cooperative horror world of *R.E.P.O.*, where every mission is fraught with tension and unpredictability due to the mischievous and dangerous creatures lurking in derelict locations. Your goal? Retrieve valuables while evading terrifying monsters hell-bent on halting your progress to the next level.

Each monster in *R.E.P.O.* boasts unique abilities, behaviors, and attacks, compelling you to adapt your strategies to ensure you and your team safely return to the truck. Some creatures stealthily stalk you before launching an attack, while others are loud and unavoidable, yet just as perilous. Certain monsters are attracted to sound, pushing players to move with utmost stealth, while others rely on sight, making it crucial to keep them in your line of sight for survival.

With such a diverse array of monsters, discerning which ones to truly fear versus those that are merely a nuisance can be challenging. However, understanding their behaviors and damage potential is key to mastering *R.E.P.O.* and enhancing your team's survival rate.

R.E.P.O. Monster Tier List

Bowtie monster in REPO

Tier 1 – Mostly a nuisance, can be helpful.
Tier 2 – Manageable unless you're overwhelmed.
Tier 3 – Lethal if you're caught off guard.
Tier 4 – The most deadly monsters. Capable of one-shot kills at lower levels.

MonsterTierDescription
Apex Predator (Duck)1Just don’t touch it. It can be used as a defense against the Huntsman if timed right.
Gnomes1They deal minimal damage and are easily dispatched.
Animal1Each one inflicts little damage and can be picked up easily. They also destroy any Gnomes they encounter.
Hidden1Can carry you back to the truck or into a monster, but doesn't deal direct damage.
Shadow Child1Avoid looking at it to remain unharmed.
Spewer1Once attached, it can be used against other monsters without harming you.
Bowtie2Slow unless provoked, its breath causes damage but is easy to dodge.
Peeper2Inflicts minor damage when its gaze is locked, but becomes a threat with other monsters nearby.
Chef2Can roll into each other causing self-destruction. Safe to avoid if you stay elevated.
Bangers2You have 10 seconds to escape once their dynamite ignites; only dangerous if caught in the blast.
Huntsman3Tracks by sound; stay quiet (and keep the duck from giving you away) to remain undetected. Being shot can end your run.
Rugrat3Extremely strong, capable of killing with thrown objects. A vase can be a one-shot kill for low-level players.
Upscream3Similar to Animal but inflicts much more damage. Multiple spawns can lead to a swift demise.
Mentalist3Poor vision but acute hearing; run and hide to evade. Each hit deals 50 damage, and multiple can spawn simultaneously.
Trudge3Extremely slow and noisy, but fatal if caught, even with health upgrades.
Reaper4Slow until it spots you, then accelerates. Audible approach but deadly without health upgrades.
Clown4Charges when it sees you, using a kick and laser, both of which are lethal.
Robe4Silent and stealthy, often seeing you first. Can navigate under furniture and is deadly if it catches you.
Headman4Relentlessly pursues you, with each bite dealing 50 damage.

Now that you're aware of the dangers lurking in every new location, explore our other *R.E.P.O.* guides for strategies to confront these fearsome foes effectively.