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Honkai: Star Rail - Best Light Cones for Remembrance (Ice) Trailblazer

Authore: BrooklynUpdate:Feb 21,2025

Honkai: Star Rail's Ice Remembrance Trailblazer: Best Light Cone Choices

The Ice Remembrance Trailblazer, a significant addition in Honkai: Star Rail version 3.0, utilizes a summon, Mem, for support rather than direct damage. This guide explores the optimal Light Cone choices for maximizing this supportive role. Unlike the Simulated Universe, where the Remembrance path focuses on freezing, the playable path emphasizes summoning.

Ice Trailblazer Ice Remembrance 5-Star

Mem enhances allies by boosting damage, accelerating their turns, and improving Crit Rate and Crit DMG. Avoid damage-focused Light Cones like Sweat Now, Cry Less, Geniuses' Greetings, or Time Woven Into Gold; they don't synergize with this support build.

Victory In a Blink: The Best F2P Option

Victory In a Blink

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S5 Passive
Increases the wearer's CRIT DMG by 24%. When the wearer's memosprite uses an ability on any ally target, increases all ally targets' DMG dealt by 16%, lasting for 3 turn(s).

This readily available, free Light Cone from the Forgotten Hall's Light Cone Manifest Store is the top recommendation. While the Crit DMG boost is less crucial for a support, the ally damage increase perfectly complements Mem's abilities. Its ease of acquisition and potential for max superimposition make it exceptionally valuable.

Alternatives:

Shadowburn: A Convenient 3-Star Option

Shadowburn

HPATKDEF
847318265
S5 Passive
When the wearer summons memosprite for the first time in battle, recovers 1 Skill Point(s) and regenerates 20 Energy for this unit.

Shadowburn's utility lies in its initial summon effect: Skill Point recovery and Energy regeneration. This is beneficial for quicker battles but less impactful in longer encounters as its effect is one-time only.

Reminiscence: A 3-Star Option for Damage Boost

Reminiscence

HPATKDEF
635423265
S5 Passive
When memosprite's turn starts, the wearer and the memosprite each gain 1 stack of "Commemoration." Each stack increases DMG dealt by 12%, stacking up to 4 time(s). "Commemoration" is removed from the wearer and the memosprite when the memosprite disappears.

Reminiscence offers a damage increase for both Mem and the Trailblazer, but reaching maximum stacks takes time (four turns). It's a viable option for longer battles when better alternatives are unavailable.

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