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In the enchanting world of Dragon Quest 3 Remake, securing the Yellow Orb can be a challenging yet rewarding quest. This orb, one of the six essential colored orbs, requires a bit of detective work and patience. The key to unlocking this treasure lies in a town known as Merchantburg, though it's not directly named in the game. Instead, it appears as ???, taking its final name from the merchant you choose to establish there. For instance, if you name your merchant Christopher, the town becomes Christopherburg. Let's dive into how you can find and develop this town to claim the Yellow Orb.
Where to Find Merchantburg ??? In Dragon Quest 3 Remake
After securing the Black Pepper for the King of Portoga and obtaining your Ship, you're ready to embark on the journey to Merchantburg. With quest markers enabled, you'll spot the Merchantburg marker in the northeast corner of the map. To reach it, sail west from the coast until you hit the easternmost edge of the eastern continent.
When Should I Visit Merchantburg?
Although you can collect the orbs in any order, it's highly beneficial to establish Merchantburg as soon as you get your ship. The town needs time to grow before you can obtain the Yellow Orb. By setting up Merchantburg early, you can continue your adventure, collecting other orbs while periodically checking back on the town's progress.
How to Get the Yellow Orb in Dragon Quest 3 Remake
### How to Establish Merchantburg in Dragon Quest 3 Remake:
Before setting sail for Merchantburg (???), stop by PALS in Aliahan to hire a new Merchant. Make your way to the town, keeping combat to a minimum to protect your new party member.
Upon arriving at Merchantburg, enter the only building available. Inside, you'll meet an old man eager to start a new town but in need of a Merchant. Offer your new Merchant, who will then leave your party to establish the town, officially naming it.
Returning to Merchantburg:
After setting up the town, continue your journey to obtain the Purple Orb from Orochi's Lair and the Blue Orb from Gaia's Navel. As you progress, you'll receive notifications to return to Merchantburg.
The town will undergo five stages of growth. Each visit will show the town expanding, culminating in the construction of a large club. On your fourth visit, you might notice your Merchant becoming a bit too proud, signaling the nearing end of their reign and the approach of the Yellow Orb's availability.
How to Get the Yellow Orb:
On your fifth and final visit, make sure to arrive at night. You'll find that the Merchant is no longer at home; instead, they're imprisoned in a jail cell in the house just south of their residence. Speak to the Merchant to learn about the town's revolt and the location of the Yellow Orb.
After the conversation, return to the Merchant's home. A quest marker will now appear behind the sofa. Interact with the ground there to uncover the Yellow Orb.
For most players, the Yellow Orb will be the second-to-last orb acquired. The Red Orb can be found at the Pirates' Den, the Green Orb in Theddon, and the Silver Orb in the Maw of the Necrogond/Necrogond Shrine.