In the thrilling realm of Call of Duty: Black Ops 6 competitive multiplayer, players frequently share their final kill highlights online, celebrating their skillful exploits. Yet, among the countless clips, one stands out remarkably.
Ricochet Blades, unique ammunition for the D1.3 Sector secondary weapon, were introduced during the much-discussed Teenage Mutant Ninja Turtles event last month. These blades quickly became a topic of discussion due to their unpredictable trajectories and ability to bounce off multiple surfaces.
A player known as kev99gh captured an extraordinary final kill during a hardcore Search and Destroy match on the Lowtown map. In this clip, kev99gh skillfully launched a Ricochet Blade—affectionately dubbed a "pizza" by the community—out of the map, only for it to bounce back inside and secure a one-hit kill on an enemy peeking through a window.
Longest ricochet blade ever. Bounced a pizza out of the map. Final kill cam.
byu/SpawnTubing inblackops6
.reddit-embed-wrapper iframe { margin-left: 0 !important; }kev99gh's clip showcases what may be the longest Ricochet Blade kill to date, with the blade bouncing outside the map before returning for the kill. In the video, kev99gh carefully aims from behind cover, sends the blade into the unknown, and then uses the overhead map view to follow its path along the map's edge before it rebounds for the decisive strike.
Such elaborate and seemingly improbable trick shots with the Ricochet Blades are not mere luck. Redditor SpawnTubing, who shared kev99gh's clip, noted that the Black Ops 6 community actively seeks out and practices targeting common camping spots. Commenters have praised the impeccable timing of the unsuspecting enemy's peek, coinciding perfectly with the "pizza's" return through the window, as "peak" Black Ops 6 gameplay.
The Ricochet Blades have indeed ignited a new "bounce kill" meta within Black Ops 6, with numerous clips of less spectacular but still impressive kills across various Multiplayer maps circulating online. Here's another example:
Ricocheted a blade around Subsonic. Final kill cam.
byu/SpawnTubing inblackops6
.reddit-embed-wrapper iframe { margin-left: 0 !important; }However, not all players are thrilled with the Ricochet Blades. Some find them frustrating and annoying to play against. These critics will likely be further displeased by a recent update from developer Treyarch, which enhanced the blades' physics and bouncing speeds, ensuring they now deliver one-hit kills. Here are the relevant patch notes:
**D1.3 Sector**Our initial design for the D1.3 Sector Ricochet Blades revolved around quickly launching many high-speed blades, meant to perform best blind firing into enclosed spaces. We have been following your feedback and agree that, in practice, the use cases for this ammo type are too low. The Ricochet Blades will now do 100 damage to enable one-hit kills, and to compensate we are lowering the fire rate and projectile speed. We think the popularity of this ammo type will see some new interest with these changes and look forward to seeing more of your cross-map killcams in MP.
Ricochet BladesIncreased damage from 75 to 100.Decreased rate of fire.Decreased projectile velocity.Improved bouncing speeds and physics.With these changes, the dominance of the Ricochet Blades is poised to grow, especially as Season 3 approaches, bringing with it the much-anticipated return of Verdansk to Warzone.