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aSPICE: Secure SPICE Client

aSPICE: Secure SPICE Client

Catégorie : Bureaux commerciauxVersion: v5.5.8

Taille:60.6 MBSystème d'exploitation : Android 5.0+

Promoteur:Iordan Iordanov (Undatech)

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Description de l'application

aSPICE : votre solution de bureau à distance sécurisée et open source pour QEMU/KVM

Accédez à vos machines virtuelles QEMU/KVM de manière sécurisée et efficace avec aSPICE, un puissant client de bureau à distance SPICE et SSH open source. Disponible dès maintenant pour iOS et macOS !

Téléchargez aSPICE Pro pour iOS/macOS

Supportez le développement open source et bénéficiez de l'expérience aSPICE Pro améliorée ! Cette version de don débloque des fonctionnalités premium et aide à maintenir ce projet. Avant de laisser un avis, veuillez signaler tout problème via le bouton « Envoyer un e-mail » dans Google Play.

Notes de version et anciennes versions :

Consultez également bVNC, ma visionneuse VNC :

bVNC sur Google Play

Résolution des problèmes de synchronisation de la souris :

Si le pointeur de votre souris n'est pas parfaitement aligné avec vos pressions, essayez ces solutions :

  • Utilisez le mode de saisie « Pavé tactile simulé ».
  • Ajoutez une « tablette graphique USB EvTouch » à votre VM (lorsqu'elle est hors tension), puis allumez-la. Consignes :
    • virt-manager : Affichage -> Détails -> Ajouter du matériel -> Entrée -> Tablette graphique USB EvTouch.
    • Ligne de commande : Utilisez une option telle que : -device usb-tablet,id=input0

Principales caractéristiques :

  • Connexion sécurisée : Tunneling SSH pour une sécurité améliorée et un accès derrière des pare-feu.
  • Open Source : Construit à l'aide de la bibliothèque libspice sous licence LGPL.
  • Compatibilité étendue : Contrôle les machines virtuelles QEMU compatibles SPICE avec n'importe quel système d'exploitation invité.
  • Fonctionnalités d'aSPICE Pro : Mot de passe principal, authentification MFA/2FA SSH, redirection USB.
  • Saisie améliorée : Prise en charge multi-touch, zoom par pincement, défilement, clic droit/milieu.
  • Audio et son : Prise en charge audio intégrée (configurable dans les paramètres avancés).
  • Résolution dynamique : Ajustez la résolution de votre bureau à la volée.
  • Support de rotation : Rotation complète, avec option de verrouillage centralisé.
  • Multilingue : Prend en charge plusieurs langues.
  • Prise en charge étendue du clavier : Prise en charge de FlexT9, du clavier matériel et du D-pad.
  • Mise à l'échelle flexible : Modes de mise à l'échelle zoomable, adapté à l'écran et un à un.
  • Modes de saisie personnalisables : Modes direct, pavé tactile simulé et à une seule main.
  • Contrôles à l'écran : Ctrl/Alt/Tab/Super et touches fléchées escamotables à l'écran.
  • Paramètres d'importation/exportation : Gérez facilement vos paramètres de connexion.
  • Support Samsung DEX : Optimisé pour Samsung DEX.

Fonctionnalités prévues :

  • Intégration du presse-papiers.

Instructions de configuration de Linux :

Code source :

Référentiel GitHub

Dernières nouvelles
As of now, Resident Evil 2 has not officially launched on the iPhone 15 or iPhone 16 Pro. However, there is strong speculation and excitement in the gaming community that a high-quality mobile version—potentially remastered or optimized for Apple’s latest devices—could be in development, especially given the success of Resident Evil Village on mobile and Capcom’s growing interest in bringing major titles to iOS.
Here’s what you should know:


Resident Evil 2 (2019 Remake): This critically acclaimed remake is already available on multiple platforms, including PlayStation, Xbox, PC, and Nintendo Switch. It has not been released on iPhone/iPad as a native app—though it’s possible a version could be adapted for Apple’s hardware.


iPhone 15/16 Pro and Gaming: The iPhone 15 Pro and 16 Pro models feature advanced hardware (like the A17 Pro chip), enhanced cooling, and support for high-performance gaming. These specs make them strong candidates for running demanding games like Resident Evil 2, especially through cloud gaming or a native port.


Cloud Gaming Possibility: It’s more likely that players will access Resident Evil 2 on iPhone 15/16 Pro via cloud gaming services like Apple’s Apple Arcade (though currently not offering full Resident Evil titles) or PlayStation Plus Premium, which includes cloud streaming of select PS2/PS3 games, potentially including Resident Evil 2.


No Official Announcement: Capcom has not confirmed a mobile release of Resident Evil 2 for iPhone 15 or 16 Pro. Any rumors or leaks should be treated with caution until verified by Capcom or Apple.


✅ Bottom Line: While not yet launched, the iPhone 15 and 16 Pro are technically capable of running Resident Evil 2 in a high-quality format—either via a native port or cloud streaming. Keep an eye on official announcements from Capcom, Apple, or PlayStation for updates.
🔔 Tip: Subscribe to Capcom’s official news or follow trusted gaming outlets like IGN, GameSpot, or The Verge for real-time updates on mobile game releases.

As of now, Resident Evil 2 has not officially launched on the iPhone 15 or iPhone 16 Pro. However, there is strong speculation and excitement in the gaming community that a high-quality mobile version—potentially remastered or optimized for Apple’s latest devices—could be in development, especially given the success of Resident Evil Village on mobile and Capcom’s growing interest in bringing major titles to iOS. Here’s what you should know: Resident Evil 2 (2019 Remake): This critically acclaimed remake is already available on multiple platforms, including PlayStation, Xbox, PC, and Nintendo Switch. It has not been released on iPhone/iPad as a native app—though it’s possible a version could be adapted for Apple’s hardware. iPhone 15/16 Pro and Gaming: The iPhone 15 Pro and 16 Pro models feature advanced hardware (like the A17 Pro chip), enhanced cooling, and support for high-performance gaming. These specs make them strong candidates for running demanding games like Resident Evil 2, especially through cloud gaming or a native port. Cloud Gaming Possibility: It’s more likely that players will access Resident Evil 2 on iPhone 15/16 Pro via cloud gaming services like Apple’s Apple Arcade (though currently not offering full Resident Evil titles) or PlayStation Plus Premium, which includes cloud streaming of select PS2/PS3 games, potentially including Resident Evil 2. No Official Announcement: Capcom has not confirmed a mobile release of Resident Evil 2 for iPhone 15 or 16 Pro. Any rumors or leaks should be treated with caution until verified by Capcom or Apple. ✅ Bottom Line: While not yet launched, the iPhone 15 and 16 Pro are technically capable of running Resident Evil 2 in a high-quality format—either via a native port or cloud streaming. Keep an eye on official announcements from Capcom, Apple, or PlayStation for updates. 🔔 Tip: Subscribe to Capcom’s official news or follow trusted gaming outlets like IGN, GameSpot, or The Verge for real-time updates on mobile game releases.

It sounds like you're referencing a test or feature related to Cub8, possibly a rhythm-based game, music app, or a tool for assessing rhythmic precision in players. However, as of now, there is no widely known product or platform called

It sounds like you're referencing a test or feature related to Cub8, possibly a rhythm-based game, music app, or a tool for assessing rhythmic precision in players. However, as of now, there is no widely known product or platform called "Cub8" that's officially recognized in the gaming or music technology world. That said, here's a possible interpretation based on your phrase: "Cub8 Tests Players' Rhythm Precision" This could mean: Cub8 is a fictional or emerging rhythm game/app designed to assess how accurately players can match beats or timing. The system uses advanced audio processing or AI to analyze a player’s timing accuracy (e.g., hitting notes on beat, slight ahead/behind, microtiming variations). "Tests" implies a structured evaluation—like a rhythm IQ test, where performance is scored on metrics such as: Beat accuracy Consistency over time Response latency Groove and feel (subjective) If you're referring to a real product, beta test, or concept, please provide more context (e.g., platform, developer, release date), and I’d be happy to help explain or analyze it further. Alternatively, if you’re creating a game or testing tool called Cub8, here’s a quick idea for how such a rhythm precision test could work: 🎵 Cub8 Rhythm Precision Test (Concept) Objective: Measure how precisely a player can follow and anticipate rhythmic patterns. How it works: Player listens to a sequence of beats (e.g., 4/4 time signature). The app introduces subtle timing shifts (e.g., notes played 10ms early/late). Player must tap or respond in sync. System scores: Timing Deviation (ms): How far off their taps are from the ideal beat. Consistency: Standard deviation across multiple taps. Predictive Accuracy: Ability to anticipate future beats (e.g., in syncopated patterns). Score Output: "Rhythm IQ": 0–100 Feedback: "You’re a tight player!" / "Work on microtiming." Let me know if you’d like help building a rhythm test, naming a game, or analyzing performance metrics!