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Tarneeb 41

Tarneeb 41

Категория : КартаВерсия: 24.0.6.29

Размер:15.2 MBОперационные системы : Android 5.0+

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Tarneeb - это карточная игра для двух команд, каждая из которых состоит из игроков, сидящих друг на друга вокруг стола. Используя стандартную 52-картонную колоду, воспроизводите доходы против часовой стрелки. Каждый игрок пытается оценить количество «Allmat» (трюков), которую их команда может выиграть в каждом раунде.

Игрок, который выигрывает заявку, чтобы объявить «Тарниб», бросает тип бумаги на пол; Другие игроки должны тогда бросить бумаги того же типа. Первый игрок, который успешно сочетает в себе тип бумаги, выигрывает «Бамх» (трюк). Если игрок не обладает соответствующим типом бумаги, он утрачает свою возможность объявить «Тарниб». «Tarneeb» бумаги превосходят все остальные типы бумаг; Игрок, который бросает самую сильную бумагу "Tarneeb", не играет более сильного.

Раунд завершается, когда все игроки играли в свои карты. Точки подсчитаны. Команда торгов должна достичь своего предполагаемого количества «Allmat» или более, чтобы набрать очки. В случае успеха команда добавляет количество «Allmat», выигравшего к своему счету; Противоборствующая команда не получает никаких очков. Если это безуспешно, число «Allmat», которое выиграла команда, вычтено из их счета и добавляется к счету их противников.

Если какая -либо команда достигает 13 «Allmat», не предъявляя заявки на 13, 16 очков добавляются к их счету. Если команда предлагает и выигрывает 13 "Allmat", они набирают 26 очков. Неспособность достичь ставки в 13 лет приводит к 16-балльному выводу.

Игра заканчивается, когда команда достигает общего балла 41 или более; Эта команда объявлена ​​победителем.

Что нового в версии 24.0.6.29 (последнее обновление 30 июня 2024 г.):

  • Добавлена ​​поддержка Android 14.
  • Скорость игры улучшилась.
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Последние новости
Rocksteady Studios, возможно, разрабатывает новую игру про Бэтмена

Rocksteady Studios, возможно, разрабатывает новую игру про Бэтмена

“Daphne Hosts Otherworldly Guests in Blade & Bastard Crossover” sounds like a thrilling, genre-bending concept blending supernatural intrigue, dark fantasy, and possibly some sardonic humor. Here’s a speculative take on how this crossover might unfold:

Title: Blade & Bastard: Shadows of the Veil
Genre: Supernatural Thriller / Dark Fantasy / Crossover
Setting: A secluded, ancient manor nestled between the mortal world and the Fae Veil — a liminal space known only to the desperate, the cursed, and the dangerously curious.

Plot Summary:
When famed urban occultist and reluctant medium Daphne Vale inherits a crumbling estate rumored to be a rift-point between realms, she’s unprepared for what waits inside. The manor, once the sanctuary of a forgotten order of witch-kings, has begun summoning guests — not through invitation, but through need.
Her first guest: Blade, the immortal vampire hunter, burdened by a curse that turns his every kill into a dark echo within his soul. He’s been tracking a demonic entity across dimensions — one that feeds on misplaced souls and whispers lies to the dead. But when he crosses into Daphne’s home, he finds that the house recognizes him — and has been waiting.
Then comes The Bastard, a rogue entity born of forgotten oaths and divine betrayal. Not quite god, not quite demon, he’s a jinn-like wanderer with a tongue sharper than any blade and a past written in blood and poetry. He claims to have been exiled for refusing to serve any side — but his return signals the unraveling of the Veil.
As the three are drawn into a deadly game of truth, temptation, and ancient pacts, they realize: the manor isn’t just haunted. It’s alive. And it’s choosing who survives — not by fate, but by truth.
Each guest must confront their deepest sin:

Daphne must face the truth of why she inherited the house — and why her mother vanished, screaming into a mirror that showed no reflection.
Blade must decide: does he kill to save, or destroy to atone?
The Bastard must choose: does he embrace his chaos, or become a guardian of the fragile divide between worlds?

And as the Veil thins, the dead begin to walk — not as zombies, but as echoes of their truest selves, demanding to be remembered.

Themes:  

Identity vs. legacy  
Redemption through self-knowledge  
The price of truth in a world built on lies  
The blurred line between hunter and monster


Tone: Think Interview with the Vampire meets The Sandman, with a dash of True Detective’s existential dread and the sharp wit of What We Do in the Shadows.

Final Twist:
The manor wasn’t built to keep monsters out — it was built to hold them. And Daphne isn’t a host.
She’s the key.
And the real villain? A version of herself from a world where she chose to become the monster instead.

Tagline:

“Daphne Hosts Otherworldly Guests in Blade & Bastard Crossover” sounds like a thrilling, genre-bending concept blending supernatural intrigue, dark fantasy, and possibly some sardonic humor. Here’s a speculative take on how this crossover might unfold: Title: Blade & Bastard: Shadows of the Veil Genre: Supernatural Thriller / Dark Fantasy / Crossover Setting: A secluded, ancient manor nestled between the mortal world and the Fae Veil — a liminal space known only to the desperate, the cursed, and the dangerously curious. Plot Summary: When famed urban occultist and reluctant medium Daphne Vale inherits a crumbling estate rumored to be a rift-point between realms, she’s unprepared for what waits inside. The manor, once the sanctuary of a forgotten order of witch-kings, has begun summoning guests — not through invitation, but through need. Her first guest: Blade, the immortal vampire hunter, burdened by a curse that turns his every kill into a dark echo within his soul. He’s been tracking a demonic entity across dimensions — one that feeds on misplaced souls and whispers lies to the dead. But when he crosses into Daphne’s home, he finds that the house recognizes him — and has been waiting. Then comes The Bastard, a rogue entity born of forgotten oaths and divine betrayal. Not quite god, not quite demon, he’s a jinn-like wanderer with a tongue sharper than any blade and a past written in blood and poetry. He claims to have been exiled for refusing to serve any side — but his return signals the unraveling of the Veil. As the three are drawn into a deadly game of truth, temptation, and ancient pacts, they realize: the manor isn’t just haunted. It’s alive. And it’s choosing who survives — not by fate, but by truth. Each guest must confront their deepest sin: Daphne must face the truth of why she inherited the house — and why her mother vanished, screaming into a mirror that showed no reflection. Blade must decide: does he kill to save, or destroy to atone? The Bastard must choose: does he embrace his chaos, or become a guardian of the fragile divide between worlds? And as the Veil thins, the dead begin to walk — not as zombies, but as echoes of their truest selves, demanding to be remembered. Themes: Identity vs. legacy Redemption through self-knowledge The price of truth in a world built on lies The blurred line between hunter and monster Tone: Think Interview with the Vampire meets The Sandman, with a dash of True Detective’s existential dread and the sharp wit of What We Do in the Shadows. Final Twist: The manor wasn’t built to keep monsters out — it was built to hold them. And Daphne isn’t a host. She’s the key. And the real villain? A version of herself from a world where she chose to become the monster instead. Tagline: "Some doors open only to the broken. This one opens to the damned." Would you like a script excerpt, character design notes, or a cover art description for this crossover?