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Tank Company

Tank Company

Категория : СтратегияВерсия: 1.3.8

Размер:1.0 GBОперационные системы : Android 5.0+

Разработчик:Exptional Global

3.7
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Описание приложения

Tank Company is an MMO tank battle game, delivering epic 15 versus 15 warfare directly to your mobile device.

Dive into Tank Company, the MMO experience that brings massive 15v15 tank battles to your mobile. Command five distinct vehicle classes, including self-propelled guns, and adapt your tactics to conquer diverse battlegrounds.

Experience warfare on an unprecedented scale. Join colossal battles where up to 30 tanks clash in epic combat. Every match is a dynamic struggle as the frontline shifts and power balances change—charge to a crushing victory or orchestrate a stunning comeback. Your chosen assault route and strategic prowess will be pivotal to your team’s success.

Choose from an enormous arsenal of faithfully recreated tanks. The game features over a hundred vehicles from World War II and the Cold War, crafted with meticulous detail. Command legendary historical tanks, rare prototypes, and exclusive original designs. We’re continuously expanding the roster with new nations and vehicles to broaden your command.

Battle across immersive, historically inspired maps. Each expansive 1km×1km battlefield is modeled after a famous real-world combat zone. Master tactical warfare in blazing deserts, frozen towns, and ruined industrial complexes, using the varied terrain to outmaneuver your foes.

Grow and customize your armored force. Progress from basic Tier I tanks to researching formidable Tier VIII monsters. Upgrade components for better performance, and equip modules, camouflage, decals, and 3D customizations to boost combat power and express your unique style.

Form tank platoons with friends and dominate together. Coordinate devastating attacks to smash enemy lines. Join Clans to find dedicated allies and ensure you never fight alone in Tank Company.

We are dedicated to delivering top-tier performance on mobile. Through continuous engine optimization, you’ll experience stunning光影 effects, highly detailed environments, and intricate tank models with dazzling battle effects—immersing you in a cinematic war epic where you are the star.

Tank Company is a constantly evolving world of tank combat. Our vision is a massive virtual realm where you can relive history, feel the tension of war, and appreciate mechanical artistry through thrilling battles. Every match offers fresh surprises thanks to varied vehicles, maps, and teammates. Fire up your engine and join the fight today!

Reach out to us at:

http://tankcompany.game/

What's New in the Latest Version 1.3.8

Last updated on Jan 29, 2024

Version 1.3.8 Release Notes
【Latest】
The "Spring Festival Celebration" event is now live!
Spring Festival Blessings - Collect blessings to earn special tanks and customizations.
Modification Workshop - Steampunk creativity event is available.
Spring Festival Specials - Exclusive tanks at discounted prices.
Entertainment Gameplay - Random battle mode opens daily at scheduled times.
Gifts Galore - Enjoy New Year military supplies, a Spring Festival store, and a host of rewards.

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Последние новости
Rocksteady Studios, возможно, разрабатывает новую игру про Бэтмена

Rocksteady Studios, возможно, разрабатывает новую игру про Бэтмена

“Daphne Hosts Otherworldly Guests in Blade & Bastard Crossover” sounds like a thrilling, genre-bending concept blending supernatural intrigue, dark fantasy, and possibly some sardonic humor. Here’s a speculative take on how this crossover might unfold:

Title: Blade & Bastard: Shadows of the Veil
Genre: Supernatural Thriller / Dark Fantasy / Crossover
Setting: A secluded, ancient manor nestled between the mortal world and the Fae Veil — a liminal space known only to the desperate, the cursed, and the dangerously curious.

Plot Summary:
When famed urban occultist and reluctant medium Daphne Vale inherits a crumbling estate rumored to be a rift-point between realms, she’s unprepared for what waits inside. The manor, once the sanctuary of a forgotten order of witch-kings, has begun summoning guests — not through invitation, but through need.
Her first guest: Blade, the immortal vampire hunter, burdened by a curse that turns his every kill into a dark echo within his soul. He’s been tracking a demonic entity across dimensions — one that feeds on misplaced souls and whispers lies to the dead. But when he crosses into Daphne’s home, he finds that the house recognizes him — and has been waiting.
Then comes The Bastard, a rogue entity born of forgotten oaths and divine betrayal. Not quite god, not quite demon, he’s a jinn-like wanderer with a tongue sharper than any blade and a past written in blood and poetry. He claims to have been exiled for refusing to serve any side — but his return signals the unraveling of the Veil.
As the three are drawn into a deadly game of truth, temptation, and ancient pacts, they realize: the manor isn’t just haunted. It’s alive. And it’s choosing who survives — not by fate, but by truth.
Each guest must confront their deepest sin:

Daphne must face the truth of why she inherited the house — and why her mother vanished, screaming into a mirror that showed no reflection.
Blade must decide: does he kill to save, or destroy to atone?
The Bastard must choose: does he embrace his chaos, or become a guardian of the fragile divide between worlds?

And as the Veil thins, the dead begin to walk — not as zombies, but as echoes of their truest selves, demanding to be remembered.

Themes:  

Identity vs. legacy  
Redemption through self-knowledge  
The price of truth in a world built on lies  
The blurred line between hunter and monster


Tone: Think Interview with the Vampire meets The Sandman, with a dash of True Detective’s existential dread and the sharp wit of What We Do in the Shadows.

Final Twist:
The manor wasn’t built to keep monsters out — it was built to hold them. And Daphne isn’t a host.
She’s the key.
And the real villain? A version of herself from a world where she chose to become the monster instead.

Tagline:

“Daphne Hosts Otherworldly Guests in Blade & Bastard Crossover” sounds like a thrilling, genre-bending concept blending supernatural intrigue, dark fantasy, and possibly some sardonic humor. Here’s a speculative take on how this crossover might unfold: Title: Blade & Bastard: Shadows of the Veil Genre: Supernatural Thriller / Dark Fantasy / Crossover Setting: A secluded, ancient manor nestled between the mortal world and the Fae Veil — a liminal space known only to the desperate, the cursed, and the dangerously curious. Plot Summary: When famed urban occultist and reluctant medium Daphne Vale inherits a crumbling estate rumored to be a rift-point between realms, she’s unprepared for what waits inside. The manor, once the sanctuary of a forgotten order of witch-kings, has begun summoning guests — not through invitation, but through need. Her first guest: Blade, the immortal vampire hunter, burdened by a curse that turns his every kill into a dark echo within his soul. He’s been tracking a demonic entity across dimensions — one that feeds on misplaced souls and whispers lies to the dead. But when he crosses into Daphne’s home, he finds that the house recognizes him — and has been waiting. Then comes The Bastard, a rogue entity born of forgotten oaths and divine betrayal. Not quite god, not quite demon, he’s a jinn-like wanderer with a tongue sharper than any blade and a past written in blood and poetry. He claims to have been exiled for refusing to serve any side — but his return signals the unraveling of the Veil. As the three are drawn into a deadly game of truth, temptation, and ancient pacts, they realize: the manor isn’t just haunted. It’s alive. And it’s choosing who survives — not by fate, but by truth. Each guest must confront their deepest sin: Daphne must face the truth of why she inherited the house — and why her mother vanished, screaming into a mirror that showed no reflection. Blade must decide: does he kill to save, or destroy to atone? The Bastard must choose: does he embrace his chaos, or become a guardian of the fragile divide between worlds? And as the Veil thins, the dead begin to walk — not as zombies, but as echoes of their truest selves, demanding to be remembered. Themes: Identity vs. legacy Redemption through self-knowledge The price of truth in a world built on lies The blurred line between hunter and monster Tone: Think Interview with the Vampire meets The Sandman, with a dash of True Detective’s existential dread and the sharp wit of What We Do in the Shadows. Final Twist: The manor wasn’t built to keep monsters out — it was built to hold them. And Daphne isn’t a host. She’s the key. And the real villain? A version of herself from a world where she chose to become the monster instead. Tagline: "Some doors open only to the broken. This one opens to the damned." Would you like a script excerpt, character design notes, or a cover art description for this crossover?