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Girls' Frontline

Girls' Frontline

Категория : СтратегияВерсия: 3.0500430

Размер:827.1 MBОперационные системы : Android 5.0+

Разработчик:Darkwinter Software Co., Ltd.

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Girls' Frontline — это стратегическая игра, развивающая жанр SLG благодаря инновационным и переработанным механикам.

Год 2060.

Война погрузила мир в хаос и тьму. Теперь выжившие несут бремя восстановления порядка.

Пришло время обратиться к прошлому. Используйте свой тактический гений, командуйте своими T-Dolls и раскройте обширный заговор, скрывающий мир.

Ради человечества и нашего будущего присоединяйтесь к нам...

...в частной военной компании GRIFFIN & KRYUGER.

【Особенности игры】

◎ Стратегическое развёртывание и маневры

Получите преимущество благодаря оперативным стратегиям на динамических картах, позволяющим свободно развёртывать и выводить несколько отрядов!

◎ Интерактивные бои в реальном времени

Поместите передовые отряды для ведения боя, а задние — для нанесения урона. Меняйте формации и перемещайте T-Dolls в ходе сражения, чтобы изменить ход битвы!

◎ Более 100 антропоморфных персонажей-оружия

Командуйте более чем сотней знаковых образцов стрелкового оружия от Второй мировой до наших дней, каждый из которых оживлён благодаря работе известных иллюстраторов!

◎ Развитие персонажей и улучшение навыков

Укрепляйте своих T-Dolls, повышая уровень навыков, используя дублирующие соединения и калибруя экипировку, чтобы максимизировать их боевую эффективность!

◎ Звёздный актёрский состав

Наслаждайтесь невероятными выступлениями ведущих японских сэйю, таких как Ри Кугимия, Юи Хории, Ай Каяно и Харука Томатсу!

◎ Общежития и костюмы

Создайте стильный и уютный дом для своих T-Dolls, украсив их общежитие разнообразной мебелью!

Что нового в последней версии 3.0500_430

Последнее обновление: 15 октября 2024 года

Содержание обновления V3.0500:
[Серая зона]
1.Добавлено: отображение расчётов
2.Добавлено: автоматическое развёртывание в прокси-сражениях
3.Добавлено: логика развёртывания в прокси-сражениях
4.Добавлено: логика в прокси-сражениях
5.Добавлено: поддержка Dynamic Island

[Новый контент]
1.Добавлено: новая функция оружейной

[Оптимизации]
1.Добавлено: отображение боя
2.Добавлено: отображение статуса
3.Добавлено: функции режима планирования
4.Добавлено: мобильная бронетехника
5.Добавлено: отображение деталей индекса
6.Добавлено: отображение навыков
7.Добавлено: список компонентов

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Последние новости
Rocksteady Studios, возможно, разрабатывает новую игру про Бэтмена

Rocksteady Studios, возможно, разрабатывает новую игру про Бэтмена

“Daphne Hosts Otherworldly Guests in Blade & Bastard Crossover” sounds like a thrilling, genre-bending concept blending supernatural intrigue, dark fantasy, and possibly some sardonic humor. Here’s a speculative take on how this crossover might unfold:

Title: Blade & Bastard: Shadows of the Veil
Genre: Supernatural Thriller / Dark Fantasy / Crossover
Setting: A secluded, ancient manor nestled between the mortal world and the Fae Veil — a liminal space known only to the desperate, the cursed, and the dangerously curious.

Plot Summary:
When famed urban occultist and reluctant medium Daphne Vale inherits a crumbling estate rumored to be a rift-point between realms, she’s unprepared for what waits inside. The manor, once the sanctuary of a forgotten order of witch-kings, has begun summoning guests — not through invitation, but through need.
Her first guest: Blade, the immortal vampire hunter, burdened by a curse that turns his every kill into a dark echo within his soul. He’s been tracking a demonic entity across dimensions — one that feeds on misplaced souls and whispers lies to the dead. But when he crosses into Daphne’s home, he finds that the house recognizes him — and has been waiting.
Then comes The Bastard, a rogue entity born of forgotten oaths and divine betrayal. Not quite god, not quite demon, he’s a jinn-like wanderer with a tongue sharper than any blade and a past written in blood and poetry. He claims to have been exiled for refusing to serve any side — but his return signals the unraveling of the Veil.
As the three are drawn into a deadly game of truth, temptation, and ancient pacts, they realize: the manor isn’t just haunted. It’s alive. And it’s choosing who survives — not by fate, but by truth.
Each guest must confront their deepest sin:

Daphne must face the truth of why she inherited the house — and why her mother vanished, screaming into a mirror that showed no reflection.
Blade must decide: does he kill to save, or destroy to atone?
The Bastard must choose: does he embrace his chaos, or become a guardian of the fragile divide between worlds?

And as the Veil thins, the dead begin to walk — not as zombies, but as echoes of their truest selves, demanding to be remembered.

Themes:  

Identity vs. legacy  
Redemption through self-knowledge  
The price of truth in a world built on lies  
The blurred line between hunter and monster


Tone: Think Interview with the Vampire meets The Sandman, with a dash of True Detective’s existential dread and the sharp wit of What We Do in the Shadows.

Final Twist:
The manor wasn’t built to keep monsters out — it was built to hold them. And Daphne isn’t a host.
She’s the key.
And the real villain? A version of herself from a world where she chose to become the monster instead.

Tagline:

“Daphne Hosts Otherworldly Guests in Blade & Bastard Crossover” sounds like a thrilling, genre-bending concept blending supernatural intrigue, dark fantasy, and possibly some sardonic humor. Here’s a speculative take on how this crossover might unfold: Title: Blade & Bastard: Shadows of the Veil Genre: Supernatural Thriller / Dark Fantasy / Crossover Setting: A secluded, ancient manor nestled between the mortal world and the Fae Veil — a liminal space known only to the desperate, the cursed, and the dangerously curious. Plot Summary: When famed urban occultist and reluctant medium Daphne Vale inherits a crumbling estate rumored to be a rift-point between realms, she’s unprepared for what waits inside. The manor, once the sanctuary of a forgotten order of witch-kings, has begun summoning guests — not through invitation, but through need. Her first guest: Blade, the immortal vampire hunter, burdened by a curse that turns his every kill into a dark echo within his soul. He’s been tracking a demonic entity across dimensions — one that feeds on misplaced souls and whispers lies to the dead. But when he crosses into Daphne’s home, he finds that the house recognizes him — and has been waiting. Then comes The Bastard, a rogue entity born of forgotten oaths and divine betrayal. Not quite god, not quite demon, he’s a jinn-like wanderer with a tongue sharper than any blade and a past written in blood and poetry. He claims to have been exiled for refusing to serve any side — but his return signals the unraveling of the Veil. As the three are drawn into a deadly game of truth, temptation, and ancient pacts, they realize: the manor isn’t just haunted. It’s alive. And it’s choosing who survives — not by fate, but by truth. Each guest must confront their deepest sin: Daphne must face the truth of why she inherited the house — and why her mother vanished, screaming into a mirror that showed no reflection. Blade must decide: does he kill to save, or destroy to atone? The Bastard must choose: does he embrace his chaos, or become a guardian of the fragile divide between worlds? And as the Veil thins, the dead begin to walk — not as zombies, but as echoes of their truest selves, demanding to be remembered. Themes: Identity vs. legacy Redemption through self-knowledge The price of truth in a world built on lies The blurred line between hunter and monster Tone: Think Interview with the Vampire meets The Sandman, with a dash of True Detective’s existential dread and the sharp wit of What We Do in the Shadows. Final Twist: The manor wasn’t built to keep monsters out — it was built to hold them. And Daphne isn’t a host. She’s the key. And the real villain? A version of herself from a world where she chose to become the monster instead. Tagline: "Some doors open only to the broken. This one opens to the damned." Would you like a script excerpt, character design notes, or a cover art description for this crossover?